Working on the next update! (Patreon)
Content
Hello Everyone!
I hope you're all doing great! I'm thrilled to share that we're putting the final touches on the upcoming update, and it should be ready soon. Here's a rundown of what's new:
Changelog
1. Revamped UI
We've completely overhauled the UI to eliminate black screen and resolution bugs. Plus, all your settings will now be automatically saved and restored when you restart the game. (Trust me, implementing this with Blueprints was way more complex than it sounds!)
2. Crawling movement
A new movement mechanic is here! We think you're going to love it.
3. Anime styled filter
Add some flair with an optional anime-style filter. Don't worry—you can easily toggle it off if it's not your thing.
4. Buildings will now collapse dramatically once more than half of their structure is destroyed. Get ready for some epic destruction!
5. Destruction score system
We've introduced a destruction score system. In Rampage Mode, your character will grow based on their destruction score. (P.S. I'm also working on a Time Attack Mode where you'll complete tasks to earn extra time—stay tuned!)
6. Rewrite the hide-seek AI. Now the AI giantess will try to grab you and eat/smash/throw you to death.
Since we rewrote the wake-up logic for buildings, you might notice a slight performance dip (about 10-20% slower than the previous version). Micah is hard at work optimizing the game, and we’re aiming to release an improved version by early May.
Thank you for your continued support! We hope you're enjoying the game and are as excited about this update as we are!