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For those that have been following along with my homebrew world locations, you will remember that Alchemy and Artifice play a big role in the technology of my world. The guilds who have taken advantage of the manufacture of such technologies have gained a great amount of wealth in recent times, and now challenge the crown and the church for control. A side effect of these new technologies is the pollution and waste that they have created in cities that house a large group of alchemists. The alchemists are constantly pumping their alchemical waste into the man made rivers that take away the pollution, and the acrid stink in the air always signifies the approach to any alchemical district. And of course, the ones to pay for this pollutant waste are always the poor, while the rich guilds profit from the production.

I had a lot of fun thinking about the alchemists in my homebrew world while working on this one, and hopefully this location inspires some ideas for your own games. 

As always let me know what you think of this one and you can find the animated version preview on my Instagram.

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Comments

Kathleen

Interesting ideas in this new world of yours. Always the deeper dilemna to be considered 🤔

Topher Murray

This is awesome, I love this entire premise so much. I have a group going near Rexxentrum in Wildemount, and this could definitely usurp some of the reasoning behind the mudtop ward