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We’re entering the air now, folks!

Comments

Damir Askew

Such a treat to watch Kellz learn the basics and reinforcing it on my own time as well. Even in Master Rank, I benefit from going over the basics every now and again.

Sebastian Quintana

This is just a sit , learn and vibe type show. And it kinda reinforces the fundamentals its nice. Its a sit and eat sun flower seeds type vibe.

Korbo

One thing that I think eventually trips Kelly, me, and most people who try to learn from content like this is: initiative. Instinctively it's easy to understand about your turn vs. opponent's turn, but by the way you're learning here, it feels like mostly you take your turn AFTER the opponent has fucked up. And maybe that's the "safest" but it implies that you're both perfect at reacting to the opponent so the only way to gain advantage is to wait until your opponent commits to an unsafe move (i.e. minus on block or reaction) and then react better than them. Like for example, if two people committed to this "only reactive" playstyle and mastered it, none of them would do anything because moving forward is unsafe and against a perfectly reaction machine, you would never win. So I feel like the missing link here is how to, and when to, go in the aggressive, make risky moves that force your opponent to react or fall back. DI is indeed one of the best easiest to implement reaction checks since, if your opponent isn't super ready for it, it's exclusively positive for you, but unless it actually connects it fails to gain positive ground. I don't know, obviously SF isn't a solved game and there's no "here's when and how you go aggressive" but unless you directly address the flaws of "only reacting" it's easy (for me at least) to fall into the pitfall of only reactive gameplay.

Leshige

Even if your opponent has perfect reactions, you can take advantage of that by walking forward, walking back to bait a jab, and whiff punishing or at least enforcing pressure. Punk is known for his unbelievable reactions, and although he's a world-class player, he's not unbeatable. And remember, they're still building up their meta.

Korbo

I'm talking about theoretically. A player with perfect reactions wouldn't just "jab", because they have no reason to ever be in the initiative, since reacting (inhumanly fast) will always be better. That also has no bearing on my question/dilemma of when and how to be aggressive-- which brett has touched on with footsies and pokes, but I still feel like it's super difficult to understand how to not let the other person dictate the flow of the fight.