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I was going to release Multiverse Elf today, but I got sidetracked with some experiments in AI, which mostly came about because it takes less concentration and I've had a killer headache all day despite many drugs.

I generated these images by first creating a quick character in Daz, rendering her out in 1:1 aspect ratios, and then using those images as the image prompt in NMKD Stable Diffusion. These are presented as my rendered images followed by the AI images generated using that render.

All of the AI images used the same text prompt of: huge muscular female bodybuilder flexing at the beach

I have found that, when using an image as part of the prompt, it's best to describe the starting image fairly well as a basis.

Obviously some of these are better than others, and some are a fairly radical departure from the starting images. This is due to altering the Init Image Strength (Influence).

For the numbers:

The Init Image Strength on the more outlandish ones is around 0.350, while most of the rest are at 0.700.

The Detail (Steps) is 500, the Creativeness (Guidance Scale) is 17.5.

The Sampler is k_heun.

The Resolution is 512x512 with 4x Upscaling and Face Restoration set to 1 in the Post-Processing Settings.

Files

Previews only

Comments

Darrin Tulpayul

Hmm, the AI really can't handle faces or extremities - it immediately starts mangling hands and feet. To the point where some of these look like they would fit into Season 2 of Made in Abyss :)

Sigmarine

If this proves anything, it is that AI won't push real artists away anytime soon, especially when it comes to niche art content, as any AI can only be as good as what it has been fed with. It was an interesting experiment to pursue for certain, but I think it is safe to say that it failed and is in no way a satisfactory replacement for your 3D artworks.

ABax

I certainly had no intention of replacing anything with AI art. This was supplementary at best. I'll leave the AI takeover to other people. But, I have found AI to be a decent tool for providing inspiration for my 3D artwork. This bit of AI playtime was working in the opposite direction to see how the AI would handle it.