[Progress Update] I’m back from my break! + Some casual notes (Patreon)
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This time I’ll be talking about some casual thoughts, progress updates, and ideas that aren’t fully decided yet, so please take them as “these might happen” rather than anything set in stone.
Sorry to keep you waiting…!Starting today, I’m officially back from my break!
This release was so demanding that I planned to take a proper rest, but…For some reason, when I’m not creating, I really start wanting to create…Maybe it’s a curse??
Anyway, I hadn’t reported it here, but I’ve actually been making various things.So I’ll introduce a few of them briefly.
1. Preparing a collaboration with another gameI’ve actually been planning a collaboration with a certain game for quite a while, and I’ve been working on illustrations for it.Now that I’ve received permission from the other party, I can show you a little preview.
So here it is—Mix-chan’s restraint illustration!
In the near future, you’ll be able to fight Mix-chan, so look forward to it…!
Also, with permission from the collaborator, a special guest character will appear in the next update. I plan to show a darker side of them that you wouldn’t normally see in their original game, so stay tuned…!
2. About the next game I’m makingDuring my break, I played various retro games to look for ideas for my next project…And I ended up getting completely hooked on Bubble Bobble…!
I’ve been playing the arcade version, and it’s insanely fun… the items are unique, and searching for hidden elements really sparks curiosity.
And then I thought:Could I make a “Bubble Bobble”-style action game with a vore dragon?
So for now, I tried making just the attack motion.
※ I’m not happy with the eyes, so I’ll probably redraw them later.
I’m thinking of a system where a dragon like this eats enemies, digests them, and then uses bones to attack—something along those lines.
On top of that, I’d like to add a system where you can upgrade your attacks on each floor, aiming for a game with good replayability.
I’ll probably start full development after a mini update for “Garbage Knight,” but I plan to work on it in parallel, so look forward to it.
※ The previous task-management game is on hold for now, since the system turned out to be more complex than expected. I’ll likely return to it when I have more time—sorry to those who were looking forward to it.
That’s all for now.I’ll continue working on the collaboration illustrations while preparing for the next update.
Stay tuned ;)