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  • ボスギャラリーモード.mp4

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Sorry, but there’s no fetish content in this update.

There isn’t much I can show publicly this time, but I wanted to share a progress update anyway.

1. Line-kun Debugging & Bug Fixes

Once again, I asked our dedicated beta testers to help with debugging, and they found several bugs.

I’ve now fixed all of the reported issues for the time being.

(I fixed around 20 bugs this time. I still have a lot to learn when it comes to programming...)

2. Boss Gallery Mode

ボスギャラリーモード.mp4

In response to everyone’s requests, you can finally challenge the bosses directly from the title screen!

Additional actions and maximum HP will be set to ideal values depending on the boss.

You can also freely select your fast food by pressing the C key.(There is only one option at the moment, but I plan to make it possible to select up to three.)

Difficulty settings and a fetish-lock setting are also planned to be added by the end of this month, so please look forward to them!

3. Writing the Text

I’m sorry that I can’t show you anything yet, but I’m currently working on the settings and text for the Boss Gallery Mode, as well as Line-kun’s introductory story.(It’s about 80% complete.)

Line-kun can be challenged immediately once you enter the battle area, but I designed the story so that it connects very slightly to Chapter 2.

Please wait just a little longer!

4. Creating Icons & Other Assets

I’ve finished creating characters and objects related to the story, as well as Line-kun’s boss icon.

I’ll only show a few of them for now to avoid spoilers.

I’ll deliberately leave it unexplained what these were created for.

5. Next Update

Complete the Boss Gallery Mode (including the detailed settings)

Finish the text and send it out for translation

Create Line-kun’s area

Fix the bugs that have been reported

It looks like we’re finally getting close to completion.

Once I have a clear idea of the release date, I’ll make another announcement with the details, so please wait just a little longer.

I’m sorry that I don’t have much to show you in this update.

I’m not slacking off—the development is still progressing steadily. I apologize, but I hope you can understand.

6. Bonus: Studying Godot

Because of my work, I’ve had an opportunity to learn Godot, and I’ve been comparing it with Action Game Maker.

Honestly, I feel like Godot gives me a lot more freedom as long as I can understand Python...

For now, I’m going to stay focused on Junk of Knight.

However, once it’s finished, I’m thinking of putting Junk of Knight aside for a while and working on several smaller projects before starting development on Chapter 2.

I already have a good idea of the systems I want to implement in Chapter 2, so I’d like to make some titles that will let me study and experiment with those systems beforehand.

If there’s a type of game you’d like to see, or a spin-off you’d be interested in, feel free to leave a comment!

I can’t promise that I’ll be able to use your ideas, but I’ll definitely keep them in mind when planning future titles.

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Comments

sarthurnaxdovah

so whens the next update would love to take a crack at the new boss that you have been working on, also would it be possible to have capture attacks that end with the player being taken of screen by the enemies and taken to a hidden location that matches that enemys enviroment if the player fails to escape thier grab attacks it could intate another sequence where the player could still escape and either defeat the said enemy or run away from the hidden area, a capture and abduction of the player is what i mean thanks

Toxic Lab

All that's left is adding story content, fixing bugs, and completing the translation, so I think it won't be long before it reaches you all. I can't promise we'll implement it, but I'll keep it in mind as one idea.

sarthurnaxdovah

not expecting anything more so just an idea but thank you for the response