September Proof of Life š (Patreon)
Content
Hey everyone!
Another month is coming to an end, so itās time for the usual Proof of Life post.
Weāve been working throughout September, and most of this month was heavily focused on finishing the Subway minigame.
This month, a lot of work went into expanding and polishing that part of the game. Some of the main things we worked on include:
For starters, we decided to go back a little and reintroduce the Story Mode events. From now on, you can expect three different types of Subway content: Fights, Mini Events, and Story Events.
Story Events are similar to how the Subway worked before: more narrative-focused scenes with dialogue and choices.
Mini Events are smaller encounters where something happens, but they are much simpler compared to the others, usually consisting of one or two images and a few lines of dialogue.
Fight Events are the ones introduced in the last update, where you have to help Angel reach her destination on time while dealing with men trying to take advantage of the situation.
We added new personalities for the Fight Events, along with their respective dialogue, reactions, strengths, and weaknesses.
We added Easy / Normal / Hard difficulty options.
We added some new actions for Angel during the fights.
We tweaked a lot of things related to the Fight Events, including probabilities, balance, reactions, and several smaller mechanics.
And, of course, there has also been a large amount of smaller fixes, dialogue polishing, balancing, testing, and changing things that looked perfectly fine until we actually played them. š
Regarding player choice, besides selecting the difficulty, you can now choose whether you want Story Events, Fight Events, Mini Events, or any combination of them. You can also adjust how frequently they appear.
We still believe the best experience is to play with all of them enabled at the normal frequency, but if you aren't particularly fond of one type of event, you can simply turn it off or lower its frequency.
We are also still considering adding some kind of Give Up button, or another way to speed things up for players who mostly want to see Angel lose the encounter, but this is not confirmed yet.
And we also added an active skill for Angel, allowing her to start taking matters into her own hands... literally. Why shouldn't she? š
Jokes aside, we are still working hard on the game and putting a lot of effort into 0.6. We still don't want to give a release date until we're confident enough about it, but development continues every day.
As always, thank you very much for your patience and support. ā¤ļø
See you next month!
PS: This is what the devlog looks like so far:
Devlog 0.6
Update 0.6 (--/--/2026) (No date yet)
BEACH:
Tier 3:
2 Work Events (Important Client)
2 Work Event Crowd
9 Beach Events (Sunscreen A & B, GymDudes A & B, YoungGuys A & B, LostItem A, B & C)
RENT:
2 New Debt Stages (6 & 7... Six Seven!)
6 New Events
CAMGIRL:
7 New Events (24ā30)
CLEANING:
BAR:
Dart Events +1
Table Events +1
Sitting Events +1
SLEEP:
Stages +4
SUBWAY:
Story Events +7
Mini Events +5
New Personalities +4 (Strong / bannedword / Horny / Expert)
Fight Events +7
SELF-PLEASURE:
3 Bed Stages
1 Shower Stage
+1 Skill for this
Fixed:
A few lines involving Dom
Sleep display on Android
Menu display on Android
Bubbles icon bugging the game during the bartending tutorial
Thought placeholders removed
Night Assaults counter not being added
Missing "allow it" option in Subway Events 6 & 7
Other things I forgot to write down
QoL:
After hearing your votes:
Added a GIVE UP button to the Darts minigame
Longer cooldown for the Drop Beer event
Working behind the bar is now optional on Mondays and Wednesdays
Visiting the beach is no longer forced
When reaching the end of available content, most events will offer the option to skip them
Players who ignore studying will see the low-grades warning less often
Added EASY / NORMAL / HARD difficulty options to the Subway
Roadmap: Not carved in stone, but...
MORE
We will keep adding more as we craft them. There is no release date yet, but we will share one when we have a date or an estimate.