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  • Top-Down-2D-Car-Controller - Part 10.zip

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Part 10 of the Top down car controller is now available on YouTube.

Download the the source code for the Unity project below

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Ghost car replay - How to create a 2D Arcade Style Top Down Car Controller in Unity tutorial Part 10

This is the 10th part of our 2D arcade style top down car controller in Unity from scratch. If you missed part 1 you can view it here: https://youtu.be/DVHcOS1E5OQ​ Download complete project on Patreon ▶ https://www.patreon.com/posts/top-down-car-49913192 In this part of the series we will cover how to implement ghost car replays and how to record and playback recording data. We will be using JSON to store the replay data and a ghost car component that will playback the recorded data. Using serialization we'll show how to optimize the stored data in a simple way .We will go through how ghost car and replay recordings work in many games using key frames to store the data that can later be played back. This can be used any type of games and not only racing games and works in 2D and 3D. 📍 Support us on Patreon to help us make more videos like this one https://www.patreon.com/prettyflygames With this tutorial series you’ll be able to make a physics based race game with lots of drifting in no time. Car movement is often a challenge for a lot of developers but using simple tricks is often the best solution. If you want to try a game which uses this mechanic then feel free to take Total Arcade Racing for a spin. Join Our Community! We look forward to welcoming you. Discord: https://discord.gg/AyYtKXT Twitter: https://twitter.com/prettyflydev​ This component is used in Total Arcade Racing which you can play on 🖥 Steam ► https://store.steampowered.com/app/1264730/Total_Arcade_Racing/ 📺 Nintendo Switch ► https://www.nintendo.com/games/detail/total-arcade-racing-switch/ 🚗 PlayStation ► https://store.playstation.com/en-us/concept/10005454 🎮Xbox ► https://www.xbox.com/en-us/games/store/total-arcade-racing/9p0rz0wclmfm Music: https://incompetech.com/wordpress/2019/06/2246/ Assets: https://www.kenney.nl/ Chapters: 00:00 Intro 00:13 What we'll cover 02:23 How replays works in many games 03:10 How to serialize replay data 14:55 Record replay data 26:27 Replay recorded data 40:13 Thanks to our patreons 40:32 Total Arcade Racing #PrettyFlyGames #LearnUnity #UnityTutorials #gamedev

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