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Poll

Сartoon content?

  • 👍 Yes, interesting interiors. 60
  • 👎 No, I'm for a more realistic style. 17
  • 🏠 Wiener Apartments 7
  • 🏠 Eden Apartments (4 variants) 17
  • 🏠 Golden Capital 6
  • 🏠 Skyview Halls 5
  • 🏠 Fenglin Villa 13
  • 2026-08-16
  • 125 votes
{'title': 'Сartoon content?', 'choices': [{'text': '👍 Yes, interesting interiors.', 'votes': 60}, {'text': "👎 No, I'm for a more realistic style.", 'votes': 17}, {'text': '🏠 Wiener Apartments', 'votes': 7}, {'text': '🏠 Eden Apartments (4 variants)', 'votes': 17}, {'text': '🏠 Golden Capital', 'votes': 6}, {'text': '🏠 Skyview Halls', 'votes': 5}, {'text': '🏠 Fenglin Villa', 'votes': 13}], 'closes_at': None, 'created_at': datetime.datetime(2026, 8, 16, 16, 17, 30, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 125}

Content

Hi. You've probably noticed that I try to avoid porting maps and models from games that are, so to speak, "cartoony," have an overly colorful style, simplified shapes, outlines, or anything that looks like it was painted with watercolors, like Life Is Strange. I even once considered making a house out of it, combining various parts from previous games, but I abandoned the idea due to its unusual style.

I usually look for something close to realism that will be suitable for a variety of scenarios. But a few months ago, another gacha game, Neverness to Everness, came out. I was immediately intrigued by the interior of the "Golden Capital" apartments. Then, too, I was drawn to "Fenglin Villa," the largest house currently in the game.

But I'm a little disconcerted by the cartoonish look and emptiness of these rooms; I'd even say the designers were overly gigantic. I understand they created hundreds of different interior pieces, you can hang pictures, arrange furniture, and so on, but they still look a little odd.

In general, I would like to know: is it worth considering such content for future ports?

Below is a survey. You'll need to select 2+ options if you agree, and then choose which house you'd like to see. I've included timecodes in the YouTube video description for clarity.

Video link - https://youtu.be/RJtPhDvb5-w

Comments

Socartos

The Fenglin Villa is definitely a highlight! I think the game's style is in a perfect middle ground between cartoony and realistic, to me these places would look cool in either context.

mark2580

I agree, the style of the environment is somewhere in the middle, it seems a bit cartoonish, but at the same time the city itself is very similar to Japan, mainly the vegetation stands out, for example the trees

Nicky Equeen

i like the ideas :D it would make such nice Map for Blender and SFM with Anthro Pony characters

奧德修斯

more interactive functions please :)

mark2580

I’d love to, but usually I only have enough time to build the map itself and port over all the necessary models... Typically, the "interactivity" is limited to me trying to keep models separate and making most of the decor out of physics-enabled objects. Many creators just "nail everything down" in place, making it impossible to interact with the items. If you look at the models used for maps like that, they’re usually just one big, solid cluster.