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New Tilesets, Visual Polish & Engine Optimization

Hey everyone! 👋

Work on version 0.4.0 has officially begun — and this first week has been all about worldbuilding and polish.

🧊 New Biome: Snowy Mountains

For our upcoming area, the Snowy Mountains, I've been deep into researching and testing new tilesets that match the visual style we’ve already established in the rest of the game.

🎨 It’s been a challenge — not just finding snow tiles that look good, but making sure they blend seamlessly with existing areas, match the color tone, and feel immersive inside the world of Velmora.

🛠️ I’ve spent hours:

Adjusting palette tones

Matching lighting with shaders

Testing collision maps

And ensuring consistency between indoors / outdoors transitions.

I’m very happy with how the first test maps look — and I’ll share more previews soon!

💨 Optimization & Configuration Options

Alongside world design, I’ve been working hard on engine optimizations. If everything goes well, the following will be added in version 0.4.0:

☁️ Fog & Cloud Toggle – Users will be able to enable/disable dynamic environmental fogs for performance boost.

💡 Smooth Dynamic Lights Toggle – Optional dynamic lighting system for those with stronger machines.

📦 Just One Build – These additions would allow me to merge the main and Lite versions into a single, customizable build — making everything cleaner and easier to maintain.

Thank you all for your constant support — your votes, comments, and ideas continue to shape the game every step of the way.Stay tuned for more updates next week! ❄️🧤

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