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Optimizations, Plugins & New Areas

Hey everyone! ๐Ÿ‘‹

The second week of development for 0.4.0 has been focused on technical improvements and the introduction of a couple of new areas.

โš”๏ธ Battle & Performance Fixes

Battle screens are now independently lit โ€” ambient light no longer interferes during fights.

Removed the alpha message in the corner to prevent memory leaks.

Disabled the step sound effect, which was also causing memory leaks in long sessions.

๐Ÿ”ง Experimental Optimization Plugins

Iโ€™ve added several experimental plugins to push performance further:

๐ŸŒซ๏ธ Optimization for fog rendering.

๐Ÿ’ก Optimization for dynamic lighting.

๐Ÿงน Cache limiting with automatic periodic trims.

๐Ÿงฝ Global memory sweeper for pictures and requests when exiting a scene.

โš ๏ธ These are still experimental, but the goal is to improve performance on lower-end PCs while keeping visuals intact.

Additionally, Iโ€™ve upgraded nw.js (the core runtime of RPG Maker MV) from version 0.20.4 to 0.51.3 โ€” a big step forward for stability and compatibility.

๐ŸŒ New Areas

Two new zones are now included for quest content:

Solitude Deep Valley โ€“ A new area with additional quests.

Willoโ€™wisk Swamp โ€“ Expanded with new events and interactions.

๐ŸŽถ Audio Tweaks

Adjusted overall music and background sound levels across all scenarios for better consistency.

๐Ÿ“– Main Quest Development

Iโ€™ve also been working on the main storyline. Without spoiling too much, I can confirm that Micah will not be traveling alone in this new chapter.The characters who will accompany him on his journey are:

Captain Falkner

Griska the goblin

Elena, the innkeeperโ€™s daughter

Edith, the nurse

This new dynamic will bring fresh interactions and perspectives to the adventure.

Thatโ€™s all for this week!

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Gudmund

Goblins!