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βš”οΈ New Class System – Selectable at the Start!Players can now choose a class at the beginning of a new game. Each class comes with unique stats and abilities, offering a fresh playstyle and strategy.

🧠 Note: The class names are intentionally grounded in Micah’s modern background, since he’s an ordinary human. However, each one has a fantasy RPG counterpart, making them immersive and lore-friendly.

πŸ“ˆ Leveling System Overhaul

Leveling now boosts base stats by up to 100% (until level 100).

This replaces the old system where the stats never grow.

Skills currently cap at level 20

🎨 Visual & Immersion Upgrades

πŸ–ΌοΈ +20 new fantasy images added to enhance immersion in exploration (towns, roads, wild zones, etc.).

πŸ›’ When talking to any shopkeeper, the UI now displays a unique shopkeeper image while browsing the store menu β€” adding personality to every vendor.

πŸ§β€β™‚οΈ New portraits for guards and NPCs also added.

πŸ– New Food Items

Frostfire Ale

Honey Beer

Roasted Boar Ribs

Fisherman Stew

Black Bread and Cheese

Each offers unique bonuses and boosts to prepare for tougher fights ahead.

🌸 Fem Micah – Stage 1 Now Playable!The first stage of Fem Micah's transformation is now fully in the game.

βœ”οΈ Includes multiple new portraits for Fem Micah:😐 Normal – πŸ˜„ Happy – 😠 Angry – 😨 Fear

As per your feedback, the transformation is slow and progressive, focusing on subtle, gradual feminization of Micah’s appearance and mannerisms.

This approach allows players to feel the shift unfold naturally over time.

πŸ§ͺ New Enemy Content

New Mini-Boss: Harpy

Added Drunkard Mercenary enemy with 4 custom abilities.

New state: Drunk – affects enemy behavior and stats.

πŸ› οΈ What’s Next?This coming week I’ll be:

Finalizing the new class skills

Advancing main story and secondary content

Implementing more dynamic choices in dialogues and events.

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