π Devlog β Week 8 of 0.4.0 Development (Patreon)
Content
βοΈ New Class System β Selectable at the Start!Players can now choose a class at the beginning of a new game. Each class comes with unique stats and abilities, offering a fresh playstyle and strategy.
π§ Note: The class names are intentionally grounded in Micahβs modern background, since heβs an ordinary human. However, each one has a fantasy RPG counterpart, making them immersive and lore-friendly.
π Leveling System Overhaul
Leveling now boosts base stats by up to 100% (until level 100).
This replaces the old system where the stats never grow.
Skills currently cap at level 20
π¨ Visual & Immersion Upgrades
πΌοΈ +20 new fantasy images added to enhance immersion in exploration (towns, roads, wild zones, etc.).
π When talking to any shopkeeper, the UI now displays a unique shopkeeper image while browsing the store menu β adding personality to every vendor.
π§ββοΈ New portraits for guards and NPCs also added.
π New Food Items
Frostfire Ale
Honey Beer
Roasted Boar Ribs
Fisherman Stew
Black Bread and Cheese
Each offers unique bonuses and boosts to prepare for tougher fights ahead.
πΈ Fem Micah β Stage 1 Now Playable!The first stage of Fem Micah's transformation is now fully in the game.
βοΈ Includes multiple new portraits for Fem Micah:π Normal β π Happy β π Angry β π¨ Fear
As per your feedback, the transformation is slow and progressive, focusing on subtle, gradual feminization of Micahβs appearance and mannerisms.
This approach allows players to feel the shift unfold naturally over time.
π§ͺ New Enemy Content
New Mini-Boss: Harpy
Added Drunkard Mercenary enemy with 4 custom abilities.
New state: Drunk β affects enemy behavior and stats.
π οΈ Whatβs Next?This coming week Iβll be:
Finalizing the new class skills
Advancing main story and secondary content
Implementing more dynamic choices in dialogues and events.