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I want to apologize for the delay on this devlog, it ended up being almost two days late. Now that spring is getting closer, I got sick for most of this week, so there honestly isn’t as much progress to show as I would have liked. Even so, I still think there are a few interesting things worth sharing.

📖 Main Story Progress

A lot of work this week also went into the main story. (Unfortunately, I can’t say too much about it without spoilers)

So while this part of the week may not be very visible in the devlog, a good amount of time was still spent pushing the core story forward.

🩸 New Boss – Lunatic Cultist

Added a new mini-boss: Lunatic Cultist

Added full skill set:

Unholy Chorus

Sigil of Submission

Profane Drain

Tide of Veils

Lunatic Rapture

🛠 Fixes & Adjustments

Fixed a bug at the top of the monastery in Thamora Mountains where the player could not go back down properly

Added a new warning message before leaving for Thamora, informing the player that there is no way to return to that point of the game

Replaced Majora’s portraits, since the previous ones were feeling too outdated.

(New Majora's portrait)

⚖️ Balance Changes

As part of the ongoing rebalance work:

Increased all enemy HP by 35%

Increased all enemy ATK by 15%

These changes are meant to make combat feel more demanding and to encourage players to make better use of:

Different items

Elemental amulets

Enemy and zone-specific preparation

The goal is to push the player toward more strategic decisions instead of relying only on raw damage.

🌙 New Main Story Scenarios

Added three new scenarios:

Thamora Mountains Night

These areas will be accessed during the main questline and are part of the continued story progression.

🔮 New Important Item – Echo Glass Prism

Added the Echo Glass Prism

This is an important item that will allow players to organize their party more freely without missing dialogue from companions left behind at camp with Bubul.

This should make party customization feel much smoother while preserving story interactions.

🎨 Hand-Drawn Art Progress

Work continues on replacing AI-generated art with hand-drawn illustrations.

This week we now have:

Gina in her base colors and background

More progress will be shown soon, please have patience.

🖥 Custom Menu Progress

Work has continued on the custom menu system first mentioned back in Week 1.

A big thank you goes to a very skilled JavaScript creator who was commissioned for this task. In my opinion, the result is going to look excellent.

The image shown this week is still just a reference / work-in-progress preview, but I’m very excited about how it is shaping up.

Thank you all again for your patience and support 💜Hopefully next week I’ll be feeling better and able to show more substantial progress.

Files

Comments

Djentleman

Not much shown but a lot of work is going on under the blanket! Love to hear that! Love the new pixel arts and can't wait to restart the game from 0 in the new version. I want to play everything and wanting to discover every sort of new stuff! I'm actually really excited for the combat improvement too. It's not just a fap-n-quit game. I'm glad to see this in the development process and the updates. I started with the free version were it stopped at willo'o wisk, went for the patreon update and arrived in the new continent and the changes are tangible. Not only fap material but actual a really cool game. One of the few where I support the use of AI because it's just a tool to quicken the process of fap content; and I have to say the quality and overall outcome is pretty neat and on point. I can see some sort of "try and retry" to achieve a specific style and specific scene displayed, it's not "Put a prompt and everything goes", I love the dedication to make with a so generic tool many different characters and made them recognizable through various scenes. It's not easy at all. The story is cool, game mechanics are being shaped and are consistent, it's a really well made product. I am actually stunned to see Gina so stacked in the hand-drawn style. Her appereance in the Micah's memories made me think she was kinda "flat", good for her! Love the effort, thank you for your work, to you and your partners you engaged to evolve and shape this game.

Zimlst

Thanks for the update, remember take care of your self to, don't get burned out! The updates are looking good!

Saitama 452

With the lunatic cultist, think we could have a special conditional bad end with them, like there's an amulet pickup earlier on and if you're wearing the amulet while fighting the cultist, it weakens you and if you lose you get a different bad end to the one you'd already get just losing regularly to them, that'd be dope, but I understand if it's a bit much for just a mini boss, perhaps save the idea for a later enemy? It's just the idea popped up into my head when I saw the portrait for the cultist, like wearing the amulet gives the god/demon that the cultist worships a pathway to the real world through your body or something.

Bingus Bangus

Thanks for your comment and support! I want this game to be something more than just a regular NSFW game, perhaps it's not much at this moment, but I am trying every day to improve it. I was thinking the same about Gina, but our artist decided that she was better with a little extra. Furthermore, I am happy with the result haha

Bingus Bangus

Everything all right here! Happy to work on the game. Thanks for your support <3

Bingus Bangus

Amazing idea. All ideas are always welcome! Thanks <3