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Poll

🎨 Friday Poll β€” Old Visual Style vs New Visual Style

  • Drop the old model and use the new model. I do not mind the more anime-like style (Recommended) 🎨 153
  • Mix both models depending on the type of scene πŸ”€ 29
  • Completely drop the new model and return to the old model (not recommended, but I want to include the option) πŸ–ΌοΈ 0
  • 2026-07-03
  • 182 votes
{'title': '🎨 Friday Poll β€” Old Visual Style vs New Visual Style', 'choices': [{'text': 'Drop the old model and use the new model. I do not mind the more anime-like style (Recommended) 🎨 ', 'votes': 153}, {'text': 'Mix both models depending on the type of scene πŸ”€', 'votes': 29}, {'text': 'Completely drop the new model and return to the old model (not recommended, but I want to include the option) πŸ–ΌοΈ', 'votes': 0}], 'closes_at': None, 'created_at': datetime.datetime(2026, 7, 3, 21, 27, 16, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 182}

Content

In Version 0.5.0, I mainly used a much newer AI model to generate images for the game. This new model is excellent for transformation scenes, furry content, strange creatures, monster girls, more complex outfits, and scenes with several characters on screen.

For example, the new Horny Sheep Bad End uses this model, and it allowed me to create a scene with multiple characters in a way that would have been much harder with the older model. Personally, this is my favorite model to use because it is much easier to prompt, much more flexible, and better for transformation content.

However, I also understand that the new model has a much more anime-like style than the older one.

The older model usually had more detail and sometimes looked more mature, but it was much more limited. It worked mostly with humans and simple humanoid characters, but it could become strange or uncanny when trying to create creatures, furry characters, cows, monster girls, or more unusual transformations.

Some people have told me that they prefer the older visual style because the new one looks too anime.

Because of that, I want to ask the community directly.

I will attach comparison images so you can see how each model looks:

Model A: New model, better for furry characters, creatures, complex outfits, transformations, and scenes with multiple characters.

Model B: Old model, more detailed in some cases, but mostly limited to humans and simpler creatures.

I would prefer not to mix both models too much in new content, because it may make some scenes feel visually inconsistent.

Poll question:

How should we handle the visual style?

Your feedback will help me decide the visual direction of future updates.

Hope you all have an amazing Friday! πŸ’œ

Files

Comments

J. Lambing

I'm perfectly fine with anime style images. Anytime I'm bored at work I will make random Anime style images with my Gemini AI 😎

Ser Vzvor

I understand the problem. Nevertheless, for characters that are at least somewhat human-like, along with their transformations, we should use the old version. The new one feels far too impersonal and soulless. It is far better to have fewer characters, each endowed with distinctive features and rich, compelling backstories, than to chase after sheer quantity.

joeyjoejoejrshabadoo

I watch and enjoy Anime, so anime style is just fine with me.

Nikoli

Use which ever tool is easier for you. You have plans to replace it all with actual artwork over time anyway. The ai is just a place holder so do what is going to be the least friction.