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Today I am going to show you how to bake a dynamically generated planet as a static mesh. A new static mesh asset will be created and saved into the project and the created static mesh will look same as the generated planet. Here, we will have to use some C++ part for the asset creation part and register it with the asset registry.

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Bake Dynamic Mesh Generated Planets to a Static Mesh

Project Files: https://www.patreon.com/posts/100570888 . Today I am going to show you how to bake a dynamically generated planet as a static mesh. A new static mesh asset will be created and saved into the project and the created static mesh will look same as the generated planet. Here, we will have to use some C++ part for the asset creation part and register it with the asset registry. Space ship in this tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou7PViZcDZxTbF0bFmJDYCms Full Playlist of Unreal Engine Planet Gravity System: https://www.youtube.com/playlist?list=PLNTm9yU0zou7bipRGFV4RXC965-XAQHGs ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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