Unreal Planet Generator #8 - Planet Foliage Spawner (Patreon)
Published:
2024-03-24 04:11:26
Imported:
2026-06
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Content
In this episode of the unreal engine planet generation system, we are going to work on a foliage spawner for a planetary landscape. Here, we will be using vertex positions and place trees with a random probability on planet mesh. The tree will be aligned to the center of the planet. So it will stay normal to the planet surface no matter where it is placed. We will look into how to do the required calculations to determine the location and rotation of mesh instances of tree meshes.
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