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In this episode of the unreal engine planet generation system, we are going to work on a foliage spawner for a planetary landscape. Here, we will be using vertex positions and place trees with a random probability on planet mesh. The tree will be aligned to the center of the planet. So it will stay normal to the planet surface no matter where it is placed. We will look into how to do the required calculations to determine the location and rotation of mesh instances of tree meshes.

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Unreal Planet Generator #8 - Planet Foliage Spawner

Project Files: https://www.patreon.com/posts/100954545 . In this episode of the unreal engine planet generation system, we are going to work on a foliage spawner for a planetary landscape. Here, we will be using vertex positions and place trees with a random probability on planet mesh. The tree will be aligned to the center of the planet. So it will stay normal to the planet surface no matter where it is placed. We will look into how to do the required calculations to determine the location and rotation of mesh instances of tree meshes. Unreal Planet Generator series: https://www.youtube.com/playlist?list=PLNTm9yU0zou76TN6uGb1VAhO5WXSIsbwv Space ship in this tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou7PViZcDZxTbF0bFmJDYCms Full Playlist of Unreal Engine Planet Gravity System: https://www.youtube.com/playlist?list=PLNTm9yU0zou7bipRGFV4RXC965-XAQHGs ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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