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In this episode of the unreal engine planet generation system, we are going to work on a how to define a height or ground elevation region that the given foliage type grows. In a flat landscape, we can simply check the Z component of the landscape location and see of that is within the height range of the foliage type. But on a planet, we need to consider the distance from the center of the planet when we check the landscape height or elevation. We will see how to do that in this episode.

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Unreal Planet Generator #9 - Planet Foliage Spawner - Growth Height Range

Project Files: https://www.patreon.com/posts/101014735 . In this episode of the unreal engine planet generation system, we are going to work on a how to define a height or ground elevation region that the given foliage type grows. In a flat landscape, we can simply check the Z component of the landscape location and see of that is within the height range of the foliage type. But on a planet, we need to consider the distance from the center of the planet when we check the landscape height or elevation. We will see how to do that in this episode. Unreal Planet Generator series: https://www.youtube.com/playlist?list=PLNTm9yU0zou76TN6uGb1VAhO5WXSIsbwv Space ship in this tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou7PViZcDZxTbF0bFmJDYCms Full Playlist of Unreal Engine Planet Gravity System: https://www.youtube.com/playlist?list=PLNTm9yU0zou7bipRGFV4RXC965-XAQHGs ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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