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Today we are going to work on how to focus on the closest enemy when the character do an attack. Player may be facing another direction when the attack starts depending on the gameplay situation. Here, we will see how to make the character rotate and place in a proper distance as the attack is performed without making in obvious to the player. We will be masking the location and rotation adjustment with the attack animation. Everything will be properly replicated across all clients and server in a multiplayer environment.

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