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  • CLM_CPP_RTS 28.part01.rar
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  • CLM_CPP_RTS 28.part03.rar

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This is the 28th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, We are going to enable gameplay ability system on our project and create a gameplay attribute set that represents resource counters in our game. Here we have Wood, Food, Stone and Gold as resource types and there will be attributes in attribute set for each of these type. Later on, this attribute set will be used to implement resource collection and consumption.

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