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  • CLM_CPP_RTS_30.part01.rar
  • CLM_CPP_RTS_30.part02.rar
  • CLM_CPP_RTS_30.part03.rar

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This is the 29th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, We are going to create a player state and add an AbilitySystemComponent to the player state and integrate the ResourceAttributeSet we implemented yesterday to handle resource counters for Wood, Food, Stone and Gold.

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