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  This is the part 4 of the mini series I am doing on a pedestrian system in unreal engine. So far we have implemented a pedestrian system which dynamically spawns and maintain a pool of pedestrian npc characters around the player walking area. But still, they are using a static or previously generated navigation mesh. If we are to use this system in a huger game world, It might not be practical to use static navigation. We will need a dynamic navigation system. Today, I am going to extend the system to dynamically generate the navigation mesh which allows npc characters to find path using navigation invokers.  

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Unreal Pedestrian System - Part 4 [Dynamic Navigation & Navigation Invokers]

Project Files : https://www.patreon.com/posts/40053140 This is the part 4 of the mini series I am doing on a pedestrian system in unreal engine. So far we have implemented a pedestrian system which dynamically spawns and maintain a pool of pedestrian npc characters around the player walking area. But still, they are using a static or previously generated navigation mesh. If we are to use this system in a huge game world, It might not be practical to use static navigation. We will need a dynamic navigation system. Today, I am going to extend the system to dynamically generate the navigation mesh which allows npc characters to find path using navigation invokers. Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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