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 This is the part 4 of rootmotion based locomotion system I am working on in unreal engine. Here I am going to implement a root motion enabled animations based jumping system. ALso, I am going to synchronize the jumping animation with the movement animations by changing the leg used to eject from the ground. If the player press jump button while the character is running the left leg on ground, character will push the left leg and get required force, similarly, if the right leg is on ground at the moment of jump, character will use right leg. Also, character will wait to start the jumping animation to properly synchronize with the running animation as well.  
 

password: codelikeme_rm

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Unreal Locomotion with Rootmotion - Part 4 [Jumping with Left/Right Foot]

project files : https://www.patreon.com/posts/40092900 This is the part 4 of rootmotion based locomotion system I am working on in unreal engine. Here I am going to implement a root motion enabled animations based jumping system. ALso, I am going to synchronize the jumping animation with the movement animations by changing the leg used to eject from the ground. If the player press jump button while the character is running the left leg on ground, character will push the left leg and get required force, similarly, if the right leg is on ground at the moment of jump, character will use right leg. Also, character will wait to start the jumping animation to properly synchronize with the running animation as well. Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev