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Today, I am going to implement a system in unreal third person character to play a hard landing animation and a rolling landing animation when the character land on the ground after a fall with a significant height. If the vertical component of the velocity at the landing time is in between 500 and 1000 downwards, a hard landing animation will be played and if the speed is much higher than that range, a landing animation with a roll will be played. This will showcase the momentum of the character and the power of the impact in a more realistic way.  

password : codelikeme_land

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Unreal Hard Landing and Rolling Landing

project files : https://www.patreon.com/posts/41864987 Today, I am going to implement a system in unreal third person character to play a hard landing animation and a rolling landing animation when the character land on the ground after a fall with a significant height. If the vertical component of the velocity at the landing time is in between 500 and 1000 downwards, a hard landing animation will be played and if the speed is much higher than that range, a landing animation with a roll will be played. This will showcase the momentum of the character and the power of the impact in a more realistic way. Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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