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This is the 8th episode of unreal engine multiplayer first person shooter series. Here I am going to create a healthbar widget for the local player to be displayed in the hud. Previously we implemented a very simple overhead healthbar which is rendered in the world space so that players can see the health level of other players. But for the local player, there should be a detailed hud with additional information such as ammo count, grenade count, healthbar, stamina bar...etc depending on the design of the game. So, for that, there should be a separate hud for the local player and information displayed there should be replicated to other instances of the game as well. we have already implemented a system to replicate health level of players and using that we are going to display that in the hud in this episode.  

password : codelikeme_mphud

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Unreal Multiplayer FPS #8 - Local Player Healthbar

Project Files : https://www.patreon.com/posts/42489393 This is the 8th episode of unreal engine multiplayer first person shooter series. Here I am going to create a healthbar widget for the local player to be displayed in the hud. Previously we implemented a very simple overhead healthbar which is rendered in the world space so that players can see the health level of other players. But for the local player, there should be a detailed hud with additional information such as ammo count, grenade count, healthbar, stamina bar...etc depending on the design of the game. So, for that, there should be a separate hud for the local player and information displayed there should be replicated to other instances of the game as well. we have already implemented a system to replicate health level of players and using that we are going to display that in the hud in this episode. Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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Anonymous

stop.. use password.. in file..