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Today I am going to implement an animal herd simulation system using the AI controlled NPC deer character we created in the animal series. So, this is how it works, there will be a leader character for a herd and i will be placing only the leader character in the map. that leader will spawn a specified number of followers. Leader will randomly roam around in the world while doing other stuff such as resting and eating.  followers will do the same but they will always stick around the leader character, so they will go wherever the leader go.

password=codelikeme_herd

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Unreal Animal herd System

project files : https://www.patreon.com/posts/42366983 Today I am going to implement an animal herd simulation system using the AI controlled NPC deer character we created in the animal series. So, this is how it works, there will be a leader character for a herd and i will be placing only the leader character in the map. that leader will spawn a specified number of followers. Leader will randomly roam around in the world while doing other stuff such as resting and eating. followers will do the same but they will always stick around the leader character, so they will go wherever the leader go. Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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