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In this episode of unreal engine multiplayer first person shooter series we are going to continue with the turrets system. Today, we are going to implement a laser beam effect for the turret using Niagara effects system in unreal engine. Previously we used a static mesh cube component with a red material as the laser beam and the problem with that approach was it penetrated the walls and other objects in the scene. With niagara laser beam effect, we would be able to change the beam end location through the blueprint in runtime and therefore, we will be able to prevent that issue.

password=codelikeme_laser

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Unreal Multiplayer FPS #26 - Niagara Laser Beam

Project Files : https://www.patreon.com/posts/53521647 In this episode of unreal engine multiplayer first person shooter series we are going to continue with the turrets system. Today, we are going to implement a laser beam effect for the turret using Niagara effects system in unreal engine. Previously we used a static mesh cube component with a red material as the laser beam and the problem with that approach was it penetrated the walls and other objects in the scene. With niagara laser beam effect, we would be able to change the beam end location through the blueprint in runtime and therefore, we will be able to prevent that issue. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full multiplayer fps series playlist : https://youtube.com/playlist?list=PLNTm9yU0zou7yDPOzTh-pKeSSZcPM0knm Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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