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This is the 4th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In this episode, I am going to implement an inventory widget that I am planning to integrate with the inventory system of this game. In the inventory, there will be mainly 2 categories, survival items and artifacts. Survival items are things like health packs, potions..etc. Usually consumable items that player will need in the usual gameplay. The artifacts are special items such as letters, figurines, special collectibles .. etc.  Here, we will be focusing on how to create the inventory widget with clickable items and when we click on one of the items, the name and description of the selected item should be displayed. The items on the inventory will be added into a scrollable area so we will be able to have a large number of items even if the  count doesn't fit the screen size

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Unreal Adventure - Part 4 (Inventory Widget)

Project Files : https://www.patreon.com/posts/53669573 This is the 4th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this episode, I am going to implement an inventory widget that I am planning to integrate with the inventory system of this game. In the inventory, there will be mainly 2 categories, survival items and artifacts. Survival items are things like health packs, potions..etc. Usually consumable items that player will need in the usual gameplay. The artifacts are special items such as letters, figurines, special collectibles .. etc. Here, we will be focusing on how to create the inventory widget with clickable items and when we click on one of the items, the name and description of the selected item should be displayed. The items on the inventory will be added into a scrollable area so we will be able to have a large number of items even if the count doesn't fit the screen size ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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