Unreal Third person Shooter #79 - M16 Rifle (Patreon)
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In this episode of my unreal engine third person shooter series, I am going to implement a M16 rifle that can be equipped by the player and NPC characters. This will also include the reload, shoot animations for the gun skeletal mesh and character mesh. As we are implementing the gun by extending the parent gun blueprint, character will have no problem of communicating with the gun blueprint and it will inherit all the properties of the gun. Also, we have already implemented variables to control the fire rate, magazine size and other gun properties so that we can easily customize the gun to have characteristic properties of this gun type.
password=codelikeme_m16
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