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Project Files : https://www.patreon.com/posts/54011793  .

In this episode of unreal engine third person shooter series, I am going to start implementing an RPG or a rocket launcher. RPG will be considered as a special weapon and the player character can carry upto 3 weapons. One from each category (primary- rifles, secondary - handguns, special - rpg, sniper, crossbow..). I have divided the implementation of RPG into 3 episodes and you can access the project file of final implementation after 3 rpg episodes in above link.  In this episode, we will look into how to create the RPG weapon by extending a child blueprint from BP_Gun. Then we will focus on how to pickup and attach it to the special weapon socket in the back of the character.  After that, we will look into how to change the upperbody animation in the animation blueprint dynamically when the character equip the RPG.  In next episodes, we will be looking into how to implement the RPG grenade/bullet with the smoke/rocket trail and how to make an explosion in the place it hit.

Files

Previews only

Unreal Third person Shooter #84 - RPG/Rocket Launcher

Project Files : https://www.patreon.com/posts/54011793 In this episode of unreal engine third person shooter series, I am going to start implementing an RPG or a rocket launcher. RPG will be considered as a special weapon and the player character can carry upto 3 weapons. One from each category (primary- rifles, secondary - handguns, special - rpg, sniper, crossbow..). I have divided the implementation of RPG into 3 episodes and you can access the project file of final implementation after 3 rpg episodes in above link. In this episode, we will look into how to create the RPG weapon by extending a child blueprint from BP_Gun. Then we will focus on how to pickup and attach it to the special weapon socket in the back of the character. After that, we will look into how to change the upperbody animation in the animation blueprint dynamically when the character equip the RPG. In next episodes, we will be looking into how to implement the RPG grenade/bullet with the smoke/rocket trail and how to make an explosion in the place it hit. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full third person shooter series : https://youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

Comments

Mr_AhClem

This post is locked for me despite having a $20/mo. subscription. Thanks

CodeLikeMe

The tier you have joined is "Open World Project Files". To access this you should be in "Shooter Project Files" or a higher tier

Mr_AhClem

Oh $20 per series ! Can't say I like that.

Jair Olivares

It seems there are no more 35 tiers! Lucky me tho. Love the content!