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Project Files : https://www.patreon.com/posts/54011793  .In this episode of unreal engine third person shooter series, I am going to continue with the  RPG or  rocket launcher. Here we are going to focus on the reload animation and how the rocket launcher is attached to the back of the character. Generally, the rocket launcher is a bit bigger weapon and when it is attached to the back of the character, it feels too large and blocks the camera view of the player to a certain level. Also, it can overlap with other weapons attached to the back of the character. So, I am going to make it a little smaller and change the local location of the rocket launcher mesh in the blueprint to make it look cleaner when attached to the back of the character.  Also, we implemented the  rpg grenade or the head of the rocket as a part of weapon mesh to allow attaching and it to the weapon when we do the reload animations. Also, it has to be emitted from the weapon and move to the aiming location as we fire. We are going to look into how to handle these things as well.

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Unreal Third person Shooter #86 - Rocket Launcher Reload Animations and Attaching to Character

Project Files : https://www.patreon.com/posts/54011793 . In this episode of unreal engine third person shooter series, I am going to continue with the RPG or rocket launcher. Here we are going to focus on the reload animation and how the rocket launcher is attached to the back of the character. Generally, the rocket launcher is a bit bigger weapon and when it is attached to the back of the character, it feels too large and blocks the camera view of the player to a certain level. Also, it can overlap with other weapons attached to the back of the character. So, I am going to make it a little smaller and change the local location of the rocket launcher mesh in the blueprint to make it look cleaner when attached to the back of the character. Also, we implemented the rpg grenade or the head of the rocket as a part of weapon mesh to allow attaching and it to the weapon when we do the reload animations. Also, it has to be emitted from the weapon and move to the aiming location as we fire. We are going to look into how to handle these things as well. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full third person shooter series : https://youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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