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This is the 6th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In the last episode, we implemented a way to collect artifacts in the world to an inventory and how to show up them when player open the inventory. Today, we are going to implement another type of collectible items. They are survival items such as healthpacks, stones, food... etc. Player will directly collect these items when E is pressed near them and they will be added to the inventory of the player. Later, player can view them under the survival tab of the inventory. So, we will implement a mechanism to differentiate the items according to the category stored in the inventory. When the artifacts button is pressed, only the artifacts will be appear and when survival button is pressed, only the survival items will appear in the inventory UI. 

password=codelikeme_inventory

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Unreal Adventure - Part 6 (Survival Items)

Project Files : https://www.patreon.com/posts/53899201 This is the 6th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In the last episode, we implemented a way to collect artifacts in the world to an inventory and how to show up them when player open the inventory. Today, we are going to implement another type of collectible items. They are survival items such as healthpacks, stones, food... etc. Player will directly collect these items when E is pressed near them and they will be added to the inventory of the player. Later, player can view them under the survival tab of the inventory. So, we will implement a mechanism to differentiate the items according to the category stored in the inventory. When the artifacts button is pressed, only the artifacts will be appear and when survival button is pressed, only the survival items will appear in the inventory UI. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full Adventure Tutorial Series : https://youtube.com/playlist?list=PLNTm9yU0zou5mxzKt2DUIE1QJSkGo7tvc Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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