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This is the 8th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  So far we have worked on inventory system and how to pickup objects in gameworld. Today, we are going to implement a way to hightlight the interactable, collectible objects as the player go near them so player will know that is something he can pick up, interact with. And as the player leave the interactable range of the object, it will stop the highlight/illuminating effect.


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Unreal Adventure - Part 8 (Highlight Collectible Objects)

Project Files : https://www.patreon.com/posts/54244464 This is the 8th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. So far we have worked on inventory system and how to pickup objects in gameworld. Today, we are going to implement a way to hightlight the interactable, collectible objects as the player go near them so player will know that is something he can pick up, interact with. And as the player leave the interactable range of the object, it will stop the highlight/illuminating effect. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full Adventure Tutorial Series : https://youtube.com/playlist?list=PLNTm9yU0zou5mxzKt2DUIE1QJSkGo7tvc Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Support my work : https://www.patreon.com/codelikeme Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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