Unreal Engine 5 - Bicycle Riding System with Full Body IK [part 7 - Idle State] (Patreon)
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This is the 7th part of unreal engine 5 bicycle riding system with full body IK character tutorial series. Here I am going to rework on the riders idle animation when the bicycle stopped. Previously, when the bicycle is stopped, I played a separate animation, but that approach had some issues because such as hands doesn't move with the handle if player give a movement input. So, to avoid that, I am going to implement the idle state as well using the control rig. So, when the bicycle is stopped, character will put right foot on ground. Also the bicycle will be slightly leaned to the right side to allow character to touch the ground with foot.
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