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project files : patreon.com/posts/63654325

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Unreal Third Person Shooter #96 - Flamethrower

Project Files : https://www.patreon.com/posts/54544921 . In this episode of unreal engine third person shooter series, I am going to implement a flamethrower. The flamethrower will be implemented using the standard procedure I setup previously in the series by extending a child blueprint of the main BP_Gun blueprint and overriding and modifying necessary parameters and events/functions. Here, as the flamethrower particle effect, we will be using the niagara flamethrower effect we implemented here : https://youtu.be/mpiCRrSnPXs ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full third person shooter series : https://youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev

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