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In the last episode of the unreal engine 5 open world series, we implemented a dynamic campfire which has the ability to transition from active, fire started state to extinguished, decayed state smoothly in the runtime. Today, we are going to implement a way to start the fire automatically as the sun set and extinguish as the sun rises in the morning. So, all the campfires will respond to the time of day system.

Project Files: https://www.patreon.com/posts/76625594

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UE5 Open World #21 - Time Sensitive Campfire - Start on Night/ Extinguish on Day

Project Files: https://www.patreon.com/posts/84546982 . In the last episode of the unreal engine 5 open world series, we implemented a dynamic campfire which has the ability to transition from active, fire started state to extinguished, decayed state smoothly in the runtime. Today, we are going to implement a way to start the fire automatically as the sun set and extinguish as the sun rises in the morning. So, all the campfires will respond to the time of day system. BPI_TimeOfDayListner implemented here: https://youtu.be/2DspRsiVXhg CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

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