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In this episode of the unreal engine 5 open world tutorial series, I am going to implement a dynamic campfire system which can smoothly started and extinguished. When the fire is active, there will be a particle, a light and the firewood will have an emissive surface. As the fire is extinguished, the particle and the light will be faded away smoothly and the emissive surface of the firewood will be faded out to a burnt out ash like surface. These state changes of the campfire can happen in the runtime of the game.

Project Files: https://www.patreon.com/posts/76625594

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UE5 Open World #20 - Dynamic Campfire

Project Files: https://www.patreon.com/posts/84492395 . In this episode of the unreal engine 5 open world tutorial series, I am going to implement a dynamic campfire system which can smoothly started and extinguished. When the fire is active, there will be a particle, a light and the firewood will have an emissive surface. As the fire is extinguished, the particle and the light will be faded away smoothly and the emissive surface of the firewood will be faded out to a burnt out ash like surface. These state changes of the campfire can happen in the runtime of the game. CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

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