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Hi guys!!

Here’s a fresh update with new animation tests, visual improvements, and progress across several characters and scenes that are starting to come together really nicely.

In this update we revisited Jinu and the Huntrix group with visual and animation refinements, improved motion tests using the base model, and pushed forward with Blonde Blazer’s look and animation quality. We also continued developing a new character animation with cleaner movement and extended sequences, and finally returned to Bonnie with early gameplay-style animation concepts and camera work.We start with a new look at Jinu and the rest of the group, still using Jinu as the base model along with the Korean hat setup. These animations went through review, and you can already notice visual improvements across all characters.

Next, we improved the movement of the girl animation, still driven by the base model. This is an early preview, but the motion is already feeling more natural and controlled.

Back to Blonde Blazer, where the animation received noticeable upgrades. The goal here was to give it a slightly 2D-inspired look, while refining physics and overall motion.

Lighting was also improved, along with the necklace physics and background, which now feel much more cohesive. The scene is really starting to come together and look more polished.

And pushing it even further, here’s the enhanced version, with better hair behavior, improved physics, and a refined brown tone that gives the character more presence.

In the attached files, you’ll also find a version with audio and an alternate camera angle.

Moving on, the girl animation is being cleaned up as much as possible. The body and hands will be reviewed again, and an outfit element will be added to complete the look.

Shortly after, the animation was extended. Now the character interacts more with the scene, and this will be further refined and tested to create an even better version.

Finally, we return to Bonnie, and there’s some important progress coming here. We’ll be working on animations involving her vehicle, moving toward a gameplay-style presentation like the one previewed before.

This is the first sketch, where movement, shooting actions, and poses are being planned out.

After review, the sequence looks good, but the timing will be reduced. The drifting section was kept, and more elements will be added over time. The clip was adjusted to around 4 seconds.

This version is closer to the original vision. The camera stays behind Bonnie, the exterior was removed to give it a more simulation-like feel with the ring setup, and both movement and hair physics were improved.

Thank you all for your continued support.More updates and improvements are coming soon.👉 More exclusive content here:Dispatch & Huntrix Development Update - New Animations, Prism Improvements and Mira/Zoey Progress (NSFW)Invisigal Updates. Mira, Zoey, and New Animation Tests Almost Ready (NSFW)Huntrix United - Complete Group Scene, Rumi Polished, and Blonde Blazer Testing Begins

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