Dispatch & Huntrix Development Update - New Animations, Prism Improvements and Mira/Zoey Progress (NSFW) (Patreon)
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Hello everyone!
Here's another development update with several improvements to our animation library, the Dispatch characters, and some new tests that are starting to shape future scenes.
In this update, we worked on new poses using the base models to refine the animation structure and physics. We also continued improving Prism with updated textures and render passes, shared new lighting renders for Huntrix, and made progress on the Mira and Zoey scenes. In addition, Invisigal received some background and scene improvements, and we started testing a new animation concept focused on character movement and, soon, clothing physics.
We started with a new pose using the base models.
This is the first visualization created by one of the animators. Base models are very important for testing ideas, exploring movement, and reusing animation elements so we can create more robust final poses. Corrections and adjustments will continue from this stage.
Several corrections were made to the pose, especially to the knees and body alignment. New textures were added, and the physics were adjusted. Here you can see the different views used during the review process.
Next, we continued with the Dispatch characters, where this animation was applied to Prism. Additional improvements were made, especially to the textures and the overall polishing of the animation.
Here, too, is a new image of the Huntrix renders.
A final shot was created with more natural lighting, which significantly improved the overall look of the scene.
Significant progress was also made with Mira and Zoey's animations. Each character now has their own camera angle and, most importantly, their own audio settings. The group scene audio was also modified, balancing the sound using the left and right channels to create a more immersive effect.
You can find these versions in the attached files.
Using Prism and the base model, we also focused on the rear camera angle, improving elements that were previously being tested. Opacity was added to simulate a fluid effect that enhances visual detail.
The following animations will be integrated later into sections of our base model library and character scenes to give them more dynamic movement.
We also set up a couple of control pads, making them easier to manipulate and scale without causing problems during animation.
Back to Invisigal, we added several scene elements and improved the background. More updates are coming soon as the scene continues to evolve.
Here’s another update for Prism, which now shows the animation in motion along with additional camera views and improvements.
We also tested a small creative decision: hats were added to two characters, leaving Jinu bare. Since it was tested with traditional Korean hats, some design tweaks are likely to be made later.
Finally, we started working on a new animation concept with a character making smooth, sensual movements. The idea is to animate the dynamics of clothing, focusing especially on how the edges of the garment react to movement and physics.
Remember that we have scenes of Rumi, Mira, and Zoey with audio in the files; you can find them as: HuntrixAudio.zipThank you all for your continued support. More updates and improvements are coming soon.👉 More exclusive content here:Invisigal Updates. Mira, Zoey, and New Animation Tests Almost Ready (NSFW)Huntrix United - Complete Group Scene, Rumi Polished, and Blonde Blazer Testing Begins (NSFW)Mira & Zoey Take the Spotlight - New Huntrix Animation & Physics Tests (NSFW)