Lighthouse (48x36) (Patreon)
Content
The boat cuts through gray waters as mist swirls thick around you. Not to far from the shore a few rocks rise, among them a cluster of islets linked by crumbling stone bridges. Little remains of the keeper’s house and the bridge leading towards the lighthouse looks treacherous, broken in most places. The largest isle features a tall lighthouse, rather well-preserved. Waves crash against the rock's base, deafening to the visitors and discouraging careless steps. The sea rages, and so do its creatures.
I recommend the following:
There is someone in the lighthouse who needs help, present in a window
There are sharks lurking in the water, waiting for creatures to fall and get devoured
A couple of flying enemies annoy the party during combat, for ranged attackers to shine
Some monsters approach the party from the stable bridge, for area of effect spells to affect them and even stop them
There are four variants in total, each for a different occasion.
Clear variant for best visibility and the most basic experience
Rainy variant that works best with fitting ambient sounds and agents of chaos, such as harpies or sea serpents
Night variant that invites the party to an old lighthouse that did not light its beacon for the first time in years
Ghost Sea variant with greenish water, for a fight against incorporeal undead or skeletal sharks.
Emerald Tier
Emerald Tier patrons gain access to the map and its night variant in high resolution. You can find them here, in the Emerald Stash, together with all other maps available to you upon subscribing!
Don't drift too far away!