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A dunegon map that takes you to an evil place hidden amongst rocks. A sturdy door with mysteries hidden behind it. Once you enter, you will be greeted with cold halls that few walk these days. Those who still do are likely undead. Or worse.

When you turn right upon entering, you will explore the social area for the guards and 'scientistst.' There is also the office of the arcanist, the sick mind behind whatever was going on here.

The farther you go the more likely you are to reach a set of broken walls and a cavern with a large hall is. Whatever is down there, it better not hear you. It might be the very thing that made this place so desolate.

If you were to turn left upon entering, you will find yourself exploring the prison section with interrogation and torture rooms at the end. Rituals, science, or just plain cruelty — whichever it was, it echoes even to this day in these very halls.

Emerald Tier

Emerald Tier patrons gain access to the map in high resolution with and without grid, as well as FoundryVTT files with lights and walls set up. You can find them here, in the Emerald Stash, together with all other maps available to you upon subscribing!

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Comments

Swashbuckler

For this and the Cavernous Dungeon, how is it to be played? Does the party explore the prison before discovering the chasm that leads to the dungeon? Also, what villain do you suggest might fit?