OC Fellicia Dragon - Ballerina for MMD/XPS/Blender (Patreon)
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Commissioned by Squids6 (Thank You!!!)
Password has been sent by Email (Same password as OC Fellicia Dragon)
A third costume for the OC Fellicia has been finished. This time she does only have one costume this time!
Commisioned Concept Model by Squids6 (DeviantArt)
Fellicia Dragon – The Dance of Fire
Fellicia stepped into the spotlight dressed in a ballerina’s costume that seemed crafted just for her. The fitted bodice traced her delicate frame, while the layers of tulle fluttered like feathers with every turn. The metallic glint of the wind‑up key on her back betrayed her secret, a reminder that she was no ordinary woman but a living mechanism enchanted with spirit.
At first, her movements were shy, almost coy—soft spins, fleeting glances, a playful sway that hinted at innocence. Yet with each step, her dance grew bolder. A longer twirl, a gaze that lingered, fingers brushing the air as if inviting someone closer. The sensuality was subtle but undeniable, woven into the rhythm of her smile and the teasing grace of her gestures.
Then the dragon stirred. It didn’t roar, but it burned through her performance. The skirt flared like flames, her eyes gleamed with a hidden fire, and every motion carried a magnetic intensity. Sweetness gave way to passion, timidity to challenge. Fellicia was no longer just a wind‑up ballerina—she was the embodiment of an ancient spirit, seducing the audience with power and allure.
The crowd was spellbound. Between playful innocence and fiery dominance, Fellicia became unforgettable: a mechanical doll who danced with the soul of a dragon.
DoA Style Ready Pose: In XPS format with all bones renamed.
MMD Ready Dance Pose: Prepped for MMD dancing with hair physics! (Optional Clothes in other morphss).
Blender 3.6.9 LTS: Included in T pose!
Optional Parts: In XPS, use Ctrl + A .(Shapekeys converted to Optional Faces). A lot of optional textures. drag the texture folder "tex -- blush" over an XPS window or replace the face texture in the "tex" folder (keep a backup) In XPS don't set the shadow depth more than 10 or you will see ugly darker parts on her face. Both optional faces (converted shapekeys) and bones can be used for multiple expressions.
Optional Parts in MMD: The material morphs are located in the "Other" group. "Body Switch" allows you to toggle between two body types—the default version with clothes, and the exposed clothed version or nude version. Accesories are compatible with both bodies. Cl.Sets (Clothes Sets) habe been implemented for some costume combinations. So8me other morphs are present to help position her feets to Bareffet version or with shoes. There are Morphs to make her T Pose if an animation was done for this pose.
To hide all the default clothes at once, use "Clothes All H"
To hide only specific parts of the default clothes, use individual morphs like "Cl.Top H" to hide the Top, for example.
The exposed clothes version can be displayed easily:
Just use "Cl.Ex ALL S" to reveal the exposed clothes version inone step.
If you want to display only certain parts of the exposed clothes, use morphs that include "ex" (exposed) in the name. For example:
Use "cl.ex Top s" to show the exposed Top.8
The "h" or "s" at the end of the morph names indicate their function:
"h" means the morph hides the clothing.
"s" means the morph shows the clothing.
Clothes are compatible but for the breast part. But you can use some combinations of exposed with default clothes.
All individual morphs for default clothes are designed to hide their respective items ("h" at the end), while individual morphs for exposed clothes are used to show them ("s" at the end).
Credits: Background by vecteezy.com
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