Better Vanilla Mobs 1.21.11 Opti - GIFT DROP (Patreon)
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Content
GIFT DROP: this version is shared for free to all Patreon members! Thank you for your trust. 2026 will have more gift drops during the year!
Better Vanilla Mobs gives mobs skills and unique characteristics keeping the vanilla touch. Challenging, with replayability. No resources pack, discrete changes, balanced tweaks, scaled difficulty.
Default difficulty is now EASY, because too many adventurers died ^^"
New
skeleton now may get a spear (rng)
a few minor fixes
CustomNames have been added for specialists: certain entities with certain set of skills are renamed. Example: a skeleton with both a shield and (spear or sword) is renamed with "Guard".
CustomNames have been recolored to match most RPG agreements. From weak to strong: green, blue, purple, orange, red.
global entity managment system have been reworked to balance and smooth the load of entity enhancement. This is BETA for now, and should reduce the impact on TPS.
MobModifyPercent option to set a % of total enhanced mob (patreon). If 50%, every mob have 50% chance to be enhanced by the datapack, or ignored. Default: 100%.
MobModifyRadius option (patreon) to set how far from players, entities should be enhanced. Default: 80 (blocks).
MobModifyCount option (patreon) to set how many entities should be enhanced per period of [MobModifyFrequency]. Default: 8.
Features
Mobs get random skills and effects, making thousands of possibility.
3 difficulty levels: easy to discover, medium to play, hard to challenge. Default: EASY.
Increased chances of getting more skills ands stats by increasing the datapack's difficulty in the options.
Compatibility with a list of mob datapack.
Hard difficulty can be really challenging (easy difficulty is vanilla like level).
Affinity system: mob get a single stat buff (+20%). 3% chance of being an ALPHA, getting every stat buffs.
Totem of Weakness: craft and lit the totem to secure an area. Monsters can't be enhanced in this area of protection.
Custom Names: mobs get a rarity and an affinity in their name.
300+ of configurable parameters in the ingame options menu (patreon version).
modify mobs once, around players, in a 80 block distance.
WARNINGS
Due to health modifications, most of AUTO FARMS are broken, or have to be reworked. Craft a "Totem of Weakness" and place it near your auto-farm to fix it.