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Was thinking about an entirely original lil fire-spitting buggy boy for the early game! I dunno how much I like this design, but maybe you guys like it more than I do. :P

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ArcticTheHunter

Maybe have it be an early-game investment, similar to Noko, but somehow implement multiple evolution lines? ie It has a single-target, multi-target, and debuffing attack. The game keeps track of how many times it uses each attack (or maybe how many TU it spends on each), and it evolves into a monster that specializes in whichever attack style was used the most, with a fourth evo for if you used them about equally. This works thematically for a monster themed after modern-ish weaponry, but is also just a solid gameplay decision since it means that players get to continue using the monster for what they already used it for Alternatively, as a monster that would be an active burden throughout most of the midgame (like Noko), it could have a normal evolution and "Super Evolution" that requires it to get a certain number of killing blows, at which point it becomes crazy strong. This is a fun little "secret," and rewards players that simply LIKE using the monster by giving them a good reason to keep using it I acknowledge that none of these suggestions are easy on poor Rei, but the early-game monster selection is very important, and I think that any TUW-original addition to it should have something that is particularly...well original.

ArcticTheHunter

In case you couldn't tell I'm a pretty big fan of this design lol