Team and Attack Update | Dev Update (Patreon)
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This update introduces new mechanics that enhance the battling experience in The Untamed Wilds.
There's a new Team Interface that lets you build your own team with ease. A drag-and-drop system makes it simple to swap monsters in and out, giving you more control and flexibility in team composition.
On the combat side, we’ve added three new move types: Multi, Splash, and Area attacks. Alongside these, you now have the ability to focus your attacks. When a target needs to be selected, eligible enemy monsters will flash red, signaling that they're ready to be attacked.
In cases where targeting is obvious, such as when there's only one monster on the field and you're using a single-target move, the system will automatically select the appropriate target for you. This way, you won’t be prompted to choose when there's only one valid option, keeping the flow of battle smooth and intuitive.
Attack power is now directly influenced by a monster’s Attack stat. Each move has a percentage value that determines how much of the monster’s Attack stat is applied. When a move is used, its percentage is multiplied by the monster’s Attack stat to calculate the base damage. This base value is then compared to the target’s Defense formula to determine the actual damage dealt.
New moves
Splash
Pick a main target monster and its neighbors will get splash damage equal to half of the damage to the main target
Multi
Two monsters must be chosen, unless there are 2 or less monsters on the field, equal damage is given to both
Area
All three monsters on the field will be hit for equal damage
Enemies can also use these new move types
They can properly attack the player with Splash, Area and Multi hits
Focus Attacks
When using a move that requires an enemy monster to be picked monsters will flash red until the correct amount is picked.
Attacks will automatically be focused on available monsters given there does not require a choice.
Example
Using a single hit type move, when there exists only one monster to pick
OR
Using a multi hit type move, when there exists only two monsters to pick
Monster's attack and defensive stats influence damage
Attack and Defense stats now directly interact with each other producing a better battle experience with more natural damage outputs.