Weekly Devlog #2 (Patreon)
Content
Devlog #2 — Unity, Better Performance & What’s Next
Sex Horde Survivors is moving to Unity! Here’s what we’ve been working on:
🚀 Nearly double the FPS in our controlled PC tests
120-enemy target: 69 → 152 FPS (+118%)
300-enemy target: 73 → 142 FPS (+96%)
⚔️ Gameplay & polish
Again(lol) Rebuilt 20-minute waves and crossing swarms.
Fixed movement jumps around obstacles.
Cleaner, grouped boss health bars.
Silver purchases for permanent upgrades and extra level-up rerolls.
More readable menus, better gallery previews and Codex saving fixes.
Characters now have their own stories explaining why they’re here and how they ended up here. You can read them in the Codex once you unlock each character.
📚 Raven Library — In DevelopmentA new dark library map with new enemies, explorable alcoves and breakable candelabra. Discover cursed relics, choose whether to accept their price, and face the keepers they awaken. A distant sealed chamber is being prepared for a future survivor unlock.
Coming nextNew achievements are planned, with requirements and rewards to be revealed. Library balancing and playtesting continue these are development previews, with release details still to come.For the next update, since I just switched engines and want to avoid as many issues as possible, I’m going to release both the Godot version and the Unity version.
But from now on, Unity is the game’s main engine.
Thanks for playing and sharing your feedback!— Welyo Games