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Sleeping in Skyrim has always been a loading screen with extra steps.

In 2015, Guffel wrote SexLab Dangerous Nights 2 — the mod that made a bedroll a decision instead of a menu. It never left Skyrim LE, and it never will: the engine underneath it counted on things that don't exist anymore.

So this isn't a port. The engine was rewritten, and the parts of Guffel's design that were good — the way the attacker fits the place you're sleeping in — were kept and given a machine that actually delivers what the original promised.

Because the original didn't, quite. It rolled the dice once for the whole night, so "the longer you sleep, the more dangerous it gets" was never true. Sleep eight hours and the odds barely moved from the base. And it shipped a list of Safe Places, which meant that once you owned a house, the mod was over.

What this build does:

Every hour is its own roll. Sleep longer and the odds stack the way you always assumed they did. Where the first roll lands is when it happens — not automatically at dawn.

There is no safe list. Where you sleep changes the odds instead of switching danger off. Your own house cuts it hard, an inn cuts it less, outdoors raises it, followers nearby lower it, sleeping naked raises it. No bed in Skyrim ever reaches zero — the safest one still carries a fraction of a percent across a full night.

The mod prefers someone who is already there. A real NPC in the room or nearby beats a spawn every time. Only when there is genuinely nobody does it place someone who belongs where you are: bandits in a camp, draugr in a crypt, travellers on a road.

Attackers come from the game's own leveled lists. They scale with your level, and they inherit every body and texture replacer you run — instead of arriving as somebody else's 2015 NPC with a black face.

Your follower can be the one who turns on you. A mercenary you hired is far likelier to try than a companion who chose you, and a good relationship protects you.

Draugr and werewolves. Werewolves need creature animations, and the mod simply asks OStim whether the scene exists — if you don't have them, werewolves never come up, with nothing to configure and nothing to break.

The setup happens behind a black screen. Fade out, everything is placed, then the warning, then fade in on a scene that is already standing. No watching bodies slide into position.

It remembers who did it. Who, where, when, and how many times that particular one has come back for you.

That last one isn't a stat screen. It's a seed.

What's coming:

More creatures — spiders, chaurus, falmer, wolves. Draugr and werewolves are the two that were ready.

More of what tips the odds — being drunk, who you're travelling with, what you did that evening. The table is already there; each new one is a line, not surgery.

A "stand guard" order for followers, so protection is a choice you make rather than a number you happen to have.

Guffel's original cast, as an option for anyone who wants the faces the mod shipped with.

Deeper handoff to defeat mods — the follower going down already fires an event for them to take over.

The repeat offender. The one who keeps coming back is being written down for a reason. He is meant to have a name eventually, and to be somewhere you can go and find him.

If you run OStim Sexual Life, every one of these nights is already being written into your history without you doing anything.

Requirements

Skyrim SE / AE

SKSE64

OStim Standalone (NG)

PapyrusUtil

SkyUI + MCM Helper

Optional: OCreatures, only if you want werewolves. Without it they're skipped automatically and nothing breaks.

Work-in-progress notes

This is a test build and nothing has been played through yet. Use a save you don't mind losing.

Turn on Show the odds when you sleep in the MCM's Debug section — it prints the calculated chance for wherever you're standing, and it's the fastest way to tell me that a place reads wrong. What helps most in a report: where you slept, for how many hours, who was with you, what you expected, what you got.

Known limits in this build: only draugr and werewolves among creatures; no stand-guard order; the follower knock-down is vanilla bleedout and hasn't been tested against every defeat mod out there.

Credits: Guffel, for SexLab Dangerous Nights 2 — the design of who shows up where is his, and it was worth rebuilding a decade later.

Thank you for making the time to build things like this exist.

18+. Some nights the door holds. Not every night.

— Lirael Atelier 🐺

Files

Comments

Mister_U

For one of the requirements, it says Ostim Standalone NG,- do you mean just the most recent version of Ostim SA by Versuchdrei, because the NG is no longer relevant I thought.

NaMu

Put this in my game but so far the mcm hasn't initialized at all, just as a head up.

Lirael Atelier

HI, mister! yes is the new ostim standolone, tested with the last release. hey, i'm baking your wish.

Lirael Atelier

hi! i will check that, maybe is a conflict that i don't know! my load order has 1.800 mods and works. i will update this week, and i will try to make this better and persistent! if you have more reports, please, tell me so i can fix it.

Bewlarge

Just gave this one a little test, I cleared a dungeon, then slept in it, the prompt came up, I clicked it then I saw an Ostim UI appear for like a fraction of a second, then it went completely back to gameplay again with a constant black screen, only my game UI showed up. If I find anything more, I'll post again.

Lirael Atelier

HI, thanks for your report Bewlarge! tell me more if you can, please! i will look into this! there's many thing to do and add in this mod! it has a lot to evolve

NaMu

Started a new game to make sure and it's not appearing. Let me keep messing with it because I know it's not a terribly helpful report as is. My modlist is like, 700-ish deep, so not tiny.

Mister_U

Ohhhhh I am EXCITED! :)

Bewlarge

If it's the DM I'm thinking of, I've responded, also, I turned off the fade to black option before a scene starts with Ostim and had my character sleep in the dungeon again, the game just crashes to desktop rather than what I reported before, just another thing I decided to test out and report.

Lirael Atelier

hi, it's working for you? a update is comming with some fix and improvements

NaMu

Nice, tried the new version and the MCM is showing up now :D

Stormsoul

I will test this out with the update. (previous version) I have been caught twice sleeping in an inn (I tripled the default chances across the board as they seem a little low to me) and both my female follower and I were treated with some visitors in the night (not truly unwelcomed to be honest). I did find it funny that both of us had the scene in the same bed and basically on top of each other. Maybe something to look at for the next patch for this - make sure follower and player are using different furniture or locations for their scene.

Stormsoul

I have done some minor testing, been busy testing so many mods that its hard to keep track of. I need to gather up another follower to really test it though as that was one that was easily repeatable. So far it has run ok from what I have seen. Will put it on the list to test in more detail this week.

Stormsoul

I do see the stand guard option, have not tried it yet

Meowmix Catnip

I like to see this. Never had problems with guffel's as long as i used nearby npcs. hope this works out well.

Mister_U

Hi Lirael, this is one of my favorite mods from you, just so hawt resting in lingerie at Fort Greymoor and then waking up to being clapped by an Imperial. Everything works fine up until I dress up after the scene, this is after every actor has climaxed and the scene officially stops and when it does, I get a crash.

Mister_U

Getting crash log: CRASH TIME: 2026-10-15 18:41:57 Skyrim SSE v1.6.1170 CrashLoggerSSE v1-25-0-0 Aug 21 2026 09:19:20 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6E1C1DB20 SkyrimSE.exe+070DB20 mov rax, [rcx+0x08] Exception Flags: 0x00000000 (Continuable) Number of Parameters: 2 Exception Thread ID: 37528 Access Violation: Tried to read memory at 0x000000000008 ACCESS VIOLATION ANALYSIS: Instruction: mov rax, [rcx+0x08] Memory Operand: [base=rcx, index=none, scale=0, disp=+0x8] Base Register: rcx = 0x0000000000000000 (likely invalid) Computed Address: 0x0000000000000008 POSSIBLE RELEVANT OBJECTS: RBX: (FormID 0x14 -> PlayerCharacter* 0x1D80D5A6080) "Tyleara" [0x00000014] ("Skyrim.esm") RAX: (TESObjectWEAP*) "Iron Warhammer" [0x00013981] ("Immersive Sounds - Compendium.esp") "Iron Warhammer" RSI: (Character*) "Stormcloak Soldier" [0xFF0008D1] ("Skyrim.esm") RSP+50: (BaseExtraList*) RSP+2A8: (BGSEquipSlot*) [0x00013F43] ("Skyrim.esm") RSP+2B8: (BGSEquipSlot*) [0x00013F45] ("Skyrim.esm") RSP+5E8: (type_info*) RSP+698: (BaseExtraList*) RSP+6D8: (NativeFunction4*) RSP+7E0: (BSScript::Internal::VirtualMachine*) RSP+870: (BSTriShape*) "Bow_Ironmesh:0" RSP+CB0: (BSFadeNode*) "OBJECT ROOT" RSP+E58: (BSScript::SimpleAllocMemoryPagePolicy*) PROCESS INFO: Process ID: 10416 Crash Thread ID: 37528 Process Uptime: 00:06:04 (364587ms) Working Directory: D:\Steam\steamapps\common\Skyrim Special Edition Command Line: "D:\Steam\steamapps\common\Skyrim Special Edition\\SkyrimSE.exe" Executable MD5: 7a44a52dfc92d78f934c4d12ed92f494 Executable Size: 37157144 bytes Executable Modified: 2026-08-20 19:58:48 Elevated: No THREAD CONTEXT (HEURISTIC): Thread Priority: 0 Likely Role: Unknown (main or worker thread)

Russ Ader

Okay, I was hoping you checked DMs on patreon, but you might not. Hopefully you see this... This mod is great in concept and I love that you are bringing old relics back to life on a better platform of OSTIM. But one thing always bugged me about this mod, it's only you they attack. I like many others use Skyrimnet and have several followers. This interrupts the nights sleep with you being attacked. What if it woke you to one of your followers being attacked. You wake to the sound of one of your companions being ravaged, do you stop it, watch, or join in with ostim hotswap?

Neko Tar

Hi! Can I ask if ODangerousNights might conflict with OEager? I remember that in the old SexLab-based setup, Eager's morning-after behavior was controlled through its MCM. Could the two mods end up conflicting over which NPC gets into bed with the player in the morning? With Eager, it's usually a follower who joins the player in bed after sleeping. Would ODangerousNights handle this differently when sleeping in an inn or tavern?