Baka Creature Animations — OStim Edition (Patreon)
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Everyone ported Baka's people. Nobody went back for the rest of the den.
BakaFactory's library has been passed around the scene for years, and a good chunk of it did make the jump to OStim — the humanoid chunk. BakaFactoryConverted_OStim_Humanoid says so right in the name. The ninety-one creature animations sat where they were, still speaking SexLab, still invisible to anyone who'd moved on.
Baka Creature Animations — OStim Edition is those ninety-one, converted whole: 509 OStim scenes across 36 creature types, hung off OCreatures' own hubs so you reach them the way you reach everything else. No separate menu to learn. No SexLab anywhere in the chain.
And it brings things to OStim that simply were not there before. Not "another canine pack" — beasts nobody had bothered to convert at all.
What's included:
Eight creature types no other OStim pack has — Storm Atronach, Ash Hopper, Dwarven Centurion, Dwarven Sphere, Hagraven, Horker, Goat, and Chaurus Hunter
509 scenes — 469 stages and 40 hubs, wired into the OCreatures idles you already use
36 creature types covered end to end, from the ones you trip over in every cave to the ones you meet once a playthrough
Props kept intact — 124 stages use animation objects (49 distinct ones: rope, crate, stone, rune, frame). The first pass of the converter quietly dropped them and the scenes would have played empty-handed. They're back where they belong.
Female creatures handled properly — Spriggan and Hagraven scenes are built as female-female where the animation calls for it, instead of being forced into a shape that doesn't fit
This isn't the humanoid pack with a wider net. It's the half of Baka's library that never got a door into OStim at all.
Requirements
OStim Standalone (and its requirements)
OCreatures — the hubs hang off its idles; without it there's no way in
A behavior engine — Pandora or Nemesis
SLAL_AnimationByBakaFactory.esp — the original plugin, for the animation objects only
Installation
Install with your mod manager.
Run Pandora or Nemesis afterwards. This is not optional — the pack is invisible until you do.
Launch. The creature hubs appear inside OCreatures on their own.
Beta notesThis one is a genuine beta and I'd rather say so than dress it up. The pack builds clean and validates clean — 509 scenes, 979 events, 35 lists, 34 behaviors, every reference checked without opening the game. What no amount of checking can answer is whether the behavior graphs inherited from the SLAL side let OStim drive each stage itself, the way it needs to.
So if you take it out, the reports I actually want:
Start with a canine — easiest thing in Skyrim to find. Does the hub appear, and does a scene start?
Do the stages behave? OStim should move between them on your input. Tell me if a scene advances on its own, or if the two actors drift out of sync.
Do the props show up? Rope, crate, stone — anything that should be in frame and isn't.
Do the rare ones register? Storm Atronach, Dwarven Centurion, Hagraven, Ash Hopper — these are the ones no one has tested before, because no one has had them.
If the stages misbehave, that's a known road with a known fix on my end, and it's already mapped. Tell me and it gets done.
Thank you for backing work like this — the kind where most of the effort is invisible and the reward is a beast that finally shows up where it should. 🖤
CreditsEvery animation in this pack is the work of BakaFactory (Babo). This release is an OStim conversion and nothing more — not one of these animations was made by me, and all original assets and credit remain with their author.
18+. What happens in the den stays in the den.