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Everyone ported Baka's people. Nobody went back for the rest of the den.

BakaFactory's library has been passed around the scene for years, and a good chunk of it did make the jump to OStim — the humanoid chunk. BakaFactoryConverted_OStim_Humanoid says so right in the name. The ninety-one creature animations sat where they were, still speaking SexLab, still invisible to anyone who'd moved on.

Baka Creature Animations — OStim Edition is those ninety-one, converted whole: 509 OStim scenes across 36 creature types, hung off OCreatures' own hubs so you reach them the way you reach everything else. No separate menu to learn. No SexLab anywhere in the chain.

And it brings things to OStim that simply were not there before. Not "another canine pack" — beasts nobody had bothered to convert at all.

What's included:

Eight creature types no other OStim pack has — Storm Atronach, Ash Hopper, Dwarven Centurion, Dwarven Sphere, Hagraven, Horker, Goat, and Chaurus Hunter

509 scenes — 469 stages and 40 hubs, wired into the OCreatures idles you already use

36 creature types covered end to end, from the ones you trip over in every cave to the ones you meet once a playthrough

Props kept intact — 124 stages use animation objects (49 distinct ones: rope, crate, stone, rune, frame). The first pass of the converter quietly dropped them and the scenes would have played empty-handed. They're back where they belong.

Female creatures handled properly — Spriggan and Hagraven scenes are built as female-female where the animation calls for it, instead of being forced into a shape that doesn't fit

This isn't the humanoid pack with a wider net. It's the half of Baka's library that never got a door into OStim at all.

Requirements

OStim Standalone (and its requirements)

OCreatures — the hubs hang off its idles; without it there's no way in

A behavior engine — Pandora or Nemesis

SLAL_AnimationByBakaFactory.esp — the original plugin, for the animation objects only

Installation

Install with your mod manager.

Run Pandora or Nemesis afterwards. This is not optional — the pack is invisible until you do.

Launch. The creature hubs appear inside OCreatures on their own.

Beta notesThis one is a genuine beta and I'd rather say so than dress it up. The pack builds clean and validates clean — 509 scenes, 979 events, 35 lists, 34 behaviors, every reference checked without opening the game. What no amount of checking can answer is whether the behavior graphs inherited from the SLAL side let OStim drive each stage itself, the way it needs to.

So if you take it out, the reports I actually want:

Start with a canine — easiest thing in Skyrim to find. Does the hub appear, and does a scene start?

Do the stages behave? OStim should move between them on your input. Tell me if a scene advances on its own, or if the two actors drift out of sync.

Do the props show up? Rope, crate, stone — anything that should be in frame and isn't.

Do the rare ones register? Storm Atronach, Dwarven Centurion, Hagraven, Ash Hopper — these are the ones no one has tested before, because no one has had them.

If the stages misbehave, that's a known road with a known fix on my end, and it's already mapped. Tell me and it gets done.

Thank you for backing work like this — the kind where most of the effort is invisible and the reward is a beast that finally shows up where it should. 🖤

CreditsEvery animation in this pack is the work of BakaFactory (Babo). This release is an OStim conversion and nothing more — not one of these animations was made by me, and all original assets and credit remain with their author.

18+. What happens in the den stays in the den.

Files

Comments

Kenshun

Thanks for all the work you do! I do have a question I am somewhat curious about for ostim. is it at all possible for there to be a trap system? I've occasionally seen mods that have devices in them that trap the character like devious devices, and some of which have scenes, but is it possible to do this with ostim?

K1ng

Nicee, great work as always my friend :)

Juan Dominguez

my dumb ahh is not able to get the animations to work

Lirael Atelier

THAAAANK YOOU yees, it is it! i am finishing a spell so you can summon creatures or seduce then to open a ostim scene since the up arrow don't start this and crashs the game with creatures. when you download ocreaturesr, my odefeat reforge will detect ir and creatures will be able to defeat you

Lirael Atelier

hi. to start a sceane with creatures, you have to have mods that do that, ostim by itself don't suport that, my odefeat reforged do that. And i'm releasing a spell that makes you start a scene with a creature.

Lirael Atelier

thank you! i am releasing a spell that you can start a scene

Lirael Atelier

Yes, it's definitely possible — and it's something I've been thinking about. The trap itself doesn't need OStim at all: a trigger + a restraint state (ZAP already ships pillories, crosses, wall shackles and struggle animations), and OStim only comes in for what happens while you're stuck. The one limitation is that there are no OStim animations aligned to bondage furniture yet, so realistically the scene would play after you're released from the device rather than while locked in it. The full "trapped → someone finds you → captivity" loop is exactly the kind of thing I want to build, so consider this noted. 🙂

Kenshun

That is awesome, and I'm looking forward to it! But I was actually wondering about the trap itself triggering a scene without other characters. to give a more clear example, factoryclosed created a mod called "traps ntr", and there is another mod called "EstrusForSkyrim" by cotyounoyume. Basically, the traps are the ostim scene?

Mister_U

The problem with Traps NTR is the required 'Fores New Idle in Skyrim' mod, which is a clear incompatibility with Ostim SA, even says so in their installation guide. It's a shame, because I been looking for a cool and debaucherous trap mod that works with Ostim SA.

Juan Dominguez

it seems i got all the requrements i even ran padora but when i go into an animation they characters just stay on a T pose

Kenshun

I've been lead to believe that you can use pandora instead? well, I'll go ahead and try to see what happens.

Wolfenstein

Love your work, would love if there was a discord dedicated aswell. also can you make your character a follower in-game ? i would love to add her to mine ! and pretty please can you provide links to the requirements ? Especially the ones that aren't available on nexus.

Lirael Atelier

hi, thanl you! i appreciate! make her as a follower, it's possible! i can make it if it's your wish as patreon. oh, sorry! i will see the links

Lirael Atelier

send me the link on dm! from estrus! i use traps NTR! because i use pandora. but traps NTR don't works as a ostim scene. about the estrus for skyrim, i have to check if i can make it work.

Lirael Atelier

you can use pandora! TNTR will work! i have it in my game. but it don't trigger a ostim scene! maybe i can make it work! about your debaucherous taste! in the future i will do a complete ostim edtion for sanguines debauchery

Wolfenstein

yes please ! if it isn't troublesome then please. many thanks !!!

Mister_U

Thank you very very much!

Mister_U

Just tested this out with ODefeat Reforged and works very good!

Stormsoul

Can confirm Dwarven Centurian and sphere worked fine, and the Chaurus Hunter also worked fine - multiple animations ran for all 3 and ended as expected (no hangs on animation on the end like what happens with Spiders almost every time regardless of how called).

Tmusic815

So I have all the prerequisites you listed. When I enter an animation and click on a hub it brings me to one animation that it stays on with no option other than to return to hub. It's not popping up as an Ocreature menu (for any creature), but, when I search it in the Ostim search it lists the menus and animations there. Any idea?

Lirael Atelier

Hi Tmusic! i need more information, do you use pandora? what version of skyrim are you using? this one is really new. i need to know, because this king of issue is not happening here. i really want to figure it out

Tmusic815

Had to manually go into every JSON idle and animation and just put "cr" before the creature name in actor. Everything is working now.

PsHn

Defeat does not trigger with Atronach, Hagravens etc for some reason

Karo Roma

speaking of estrus, it would be amazing if it comes to rebuilding estrus tentacle animations, i saw that billy seeker or baka has all the way through animations but it would be cool, tentacle walls, facehugger breeding and birthing, spider nests and other dark ideas hehe. Anyway I love your work and appreciate it :)

RTS56

hello hope your doing well sorry to bother i ran into a slight problem with this pack and the only animation that works for me is one for the horse. the idle animation that shows that plays and the menu still shows but its just the horse one that is allowing me to play and nothing else.

JACKET

Billyy works for me, but this doesn't. Both characters T-Pose. I've sent a message on the discord thread for this one on Ostim Community too. Any help would be appreciated.

Lirael Atelier

hi jacket, thanks for your report! i testing a new update here.

JACKET

Thanks for the reply! I've provided further details on the thread, but I'll put them here: 1) While in werewolf form, my MC T-Poses, until I advance at least one stage in any animation (on Billyy) 2) Only your Billyy pack works, Baka doesn't, both characters T-Pose. I do have the original one and a conversion of it for Ostim. I do not have Bakas requirements, as my entire objective is to move away from anything SexLab since MNC is very prone to CTD in my load order. 3) Even with ABC, werewolf "dong" doesn't get erect. No clue why

Chefly

Does this work with OCreatures - Reforged or only with the abandoned OCreatures?

The Ginger

hey so question is there a reason to get this one if I already got billy's animation pack? like I already have a few animation mods too many and I'm not sure if these (billy's and baka's) would overlap or compliment each other

Lirael Atelier

it's for ocreatures reforged - but it's compatible with the old one

Lirael Atelier

hi ginger, this creature pack is from baka. other animations! like fluffys too. anubs animation is baking