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TOTK RANDOMIZER UPDATE NOTES - v1.7.0

New:

Randomly spawned enemies now use randomized equipment loadouts, including attachments. There are now thousands of enemy and equipment combinations!

Enemy HP gauges are now orange instead of the usual red to make the Randomizer experience feel more distinct.

Additions:

Added the Yiga Bow variant to the enemy spawn pool.

Added Green, Blue, Red, Purple, Silver, and Gold Rupees to the item spawn pool.

Changes:

Enemies can now attack the player in safe areas such as villages again.

Enemies can now spawn at even more random times (there is now a chance for them to spawn every 1/3 of a second instead of every 1/2 second).

Increased the overall spawn chance for randomly spawned enemies (from 5% to 6% per second).

Increased the spawn chance for randomly spawned Moldugas.

Decreased the spawn chance for randomly spawned Chuchus and Stone Taluses due to their high overall group count.

Decreased the maximum duration of special events from 9 to 6 minutes to make them feel more special.

Decreased the spawn chance of Fairies during the Lucky special event to reduce their effectiveness.

Made it so that the Randomizer Shop uses the individual item price instead of the total paid amount when issuing refunds or applying additional charges.

Bugfixes:

Fixed a bug where metal equipment did not display lightning warnings in the inventory in certain situations.

Optimizations:

General code optimization.

Reduced memory usage related to the spawn system by 4,000 KB.

Optimized the spawn system on weaker systems to reduce potential lag caused by excessive execution.

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