Home Creators Posts Import Register Favorites Logout

Downloads

Content

Hello everyone, sorry for the delay in updating game information, my computer just broken last week (Due to the 3D video rendering too heavy make the adapter and cell burning) and it just got fixed today, thankfully everything stuff is okay and the game doesn't lose any data.

I would like to give you a small part of my new game, this is just a piece I cut out, it does not include the main dialogue and events omitted to ensure a surprise when playing. .

However, I am also having some problems:

- If the city is too big and have many weapons will cause a lot of lag, so maybe I have to make it smaller.

- 3D videos when played in RPG maker Always make the game freeze, I am trying to fix it. (if can't maybe I will give the 3D videos as a gift for download)

I'm still trying to do it as quickly as possible, and please don't forget that my supporters will be able to play the game a month before it launches, you can read more information on this post : https://www.patreon.com/posts/i-will-come-back-41804187

Thanks for reading.

Files

Goddess Training Age of War Gameplay

Comments

PugNewb

I'm just curious if you have a high end pc would the lag be fixed or is it the actual game that's lagging?

Flan98

Oh my, glad that your computer is fine now😅, sorry to hear that it burned out due to rendering. Think maybe mmd videos might be too heavy for rpg maker to load, if that's the case I agree that ommiting it for stability is a good idea albeit a lost resort 🤔. Once again, thanks for the nice update! The approach of the goddess of War in the start of the video was really nice, loved the way she loomed over the city, wondered how much growing did she do since the opening of the demo. 😄

Dingeong

Looking good! I think if the videos freeze the game, then it would be a good solution to add them as an extra reward as a last resort (kinda like you've done with your other games, I think the earlier demo had a .gif). As for the maps, would it maybe be possible to split up the maps if they are too big? Like split them up into two different screens or something like that. Nevertheless, looking forward to seeing this get finished!

MacsquizzyGTS (edited)

Comment edits

2026-09-15 00:00 It looks good, I still am hoping that the battle system you used in the demo is still the main one in the game. As for the lag issue there's probably a few ways of solving it, like either turning every group of city tiles into one encounter using the demo battle system then destroying the whole chunk when you exit battle. Or you could spawn only a certain number of enemies at a time, and replace them as they get destroyed so the number remains the same consistently until the total number are destroyed. This is a very common way its done in other games to prevent the same type of lag you're worried about. Personally I'm just biased towards the demo battle system and would love the chance to see individual buildings and tanks crushed under foot or butt. Especially if the sprites of those get smaller and smaller as you grow, and their attack sounds get quieter, so that even when you're zoomed in via the battle area they still look like bugs or specks no matter what they are. But if the battle system in this video you're going to use for the whole game then I'll still enjoy it. It kinda seems like tht might be teh case because we haven't seen anything else using the old system since the demo, but I think you said earlier that you were still using it and sequences like this were one-offs.
2020-10-24 18:30

NyaGato

Yes, but not all of player have high end pc, so many people getting lag in Goddess Training 2 XD

NyaGato

Yes, I will send it as a gif or video XD

NyaGato

Thank you for the good idea, the battle system in the demo game play still can be use in my game, this battle system in my video use for her when she just grow a little and the battle in demo version can be use for her when growing very big xD

NickSav

Looks great. makes me very excited for the full game now. If your having loading issues, its possibly because there are too many events on the one map. splitting it up like someone else suggested can be a way to try cut down on some of the lag.

NyaGato

Thanks, RPG maker in PC only play Webm format and Mp4 for Android or IOS, I was spent 2 day before this post to try to fix it but still impossible, and I saw in google have many people get this bugs so I think it''s because Rpg maker tool.

MacsquizzyGTS (edited)

Comment edits

2026-09-15 00:00 Would you be willing to export a linux version? I know the RPGmaker MV has a linux version now, but I think you need to specifically choose that as an export type like you would for android and iOS. Speaking of, if you have the ability to, why not export those versions too? I'm sure people would appreciate it. Though everything other than your main version, which I'm assuming is Windows, could be considered unsupported just for maintenance simplicity.
2020-10-27 18:32

NyaGato

I will try to do my best.

NyaGato

Yes, Rpg Maker MV has a linux, I'm not sure it will work well but I will try it.

Darren van der Valk

I can't believe it has already been 2 weeks since this post! Time really flies and it shows how life can get away from you sometimes ^^" Seeing War here, one cannot help but think that she could easily fit the role of the Goddess of Fertility as well xD Your system seems to really be taking a toll! Really glad that nothing was lost and you're able to pick up where you left off. Certainly nothing more discouraging then having to make up lost ground. I don't see much of an issue with making the city smaller apart from meaning that the event won't last as long since there will be less to destroy. Perhaps you can have a full version of the game for those whose Computers can handle it and a "Lite" version for those with less powerful Computers. However I'm very much in agreement with MacsquizzyGTS, a lot of good points made and many I certainly wouldn't have thought of myself. Not sure if it's possible but perhaps only the portion of the map you're on is generated so it reduces the load. Then as you move the other part of the map it generates as you go. I'd certainly prefer if the videos were able to be displayed in the game as the scene is experienced differently when you're in the event and immersed where it feels 'disconnected' if you were to view the videos outside the game. If it can't be done then that's understandable. I really wish I could offer some advise on this. Ultimately don't fret about pushing this out too fast. We can certainly wait a little longer for the final product be as polished as possible. Appreciate all the work you're putting into this.

NyaGato

Thank you for the idea and comment, I'm trying to do it xD