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After revealing battle system, I want to reveal a little about the main character and story of the upcoming game for everyone to know.

Her name is Kagami Yagami, she's 18 years old and a high school girl.

She is a strong and determined girl, but she still has her feminine side.

- About story of the next game:

The game will be about a world where normal Humans live in cities where there is a species that looks like humans but is much smaller, only about 1cm in height, called Lilliputians. You can see Lilliputians anywhere on the street, they live and work like humans. There are even slums, criminals Lilliputians, thugs Lilliputians, etc...

The game will focus on the main character's story, encountering strange things and discovering the truth. In addition, I also plan to allow the player to explore the city where the main character lives and what can happen in a city where Humans and Lilliputians living together.

Author: 

I'm still writing the script for this game, if you have any ideas you can comment or send for me a message, I will try to refer or use them to make the game more interesting.

I want to make the game Azur Lane but not right now, your ideas about Azur Lane will be saved and used in the future. Thank you.

Files

Comments

HyperBeatz

finally, can't wait for the game

NickSav

Ah I’ve heard of this before. The Lilliputians that is. One question, will there be any growth in this game? Or will the main characters size stay constant the entire game?

sairai7

nice jk!

Flan98

Seems like things may not be as they seem, curious to see how much world building you got in store for us and how our protag here would interact with the society at large or in this case "small" XD Very glad that you haven't given up on remaking the azurlane game! I am once again hoping to see everyone's beloved shipgirls back bigger than ever 🎉

NyaGato

According to the current story progress, there is no growth scene in the game, but there may be in the future depending on the ideas I come up with when I write the script.

Darren van der Valk

Feels like forever since I’ve commented so glad to finally find the time to do so! First off, this looks really promising. The story has a strong foundation and ticks all the boxes, not to mention the star of the show is quite lovely herself. Great choice in model. I think this will be a great game to get back into your groove. Not only that but due to the drastic shift in setting and scenario from some of your other games it’s a great creative breath of fresh air. The story is flexible enough that the sky’s the limit. It does sound like the life of a lilliputian is a tough one, it also sounds like we’d get to see how other girls in this world interact with the lilliputian and not just us as the player. I can already imagine some who are more caring to their lilliputian brethren, perhaps even to the point of keeping them safe and offering protection, others who like to take their time tormenting them, those who crush them outright or even experiment on them. The last option being a perfect Segway into some size changing territory. Plot reasons I’m already picturing a certain “truth” might be in how the lilliputian came to exist, perhaps they were normal sized humans at some point? If I were speculating, I could image a certain bad end type scenario where Kagami inadvertently grows herself to the point where normal sized humans are the same size as lilliputian to her. Or could the lilliputian existence be the pretext for something bigger, like a testing phase before the final act. Ultimately, I look forward to seeing a world where Humans and Lilliputians live together and the unravelling on questions left unanswered. They would probably make for good cheaters on tests~ Also, Kagami sure has one hell of a killer pair of legs. Seemingly stretching forever and not just to the Lilliputians either! Combined with a short skirt and you have one hell of a view. Truly Kagami’s blessing on the wonderful world of the Lilliputians.

NyaGato

Thank you, love reading your comments, they have a lot of very interesting ideas that I haven't thought of, I will use them to make the game more interesting xD

Darren van der Valk

Anytime, really glad to see you back at it! If you're struggling with anything do feel free to hit me up with a message. Happy to help out anytime. No doubt this game is going to be a good one~

NyaGato

Thanks a lot for helping me ^^

PugNewb

Hidden event on goddess training 2?

Flan98

Oh hey darren it's been a while too, was thinking twice on posting when I saw how late I was in reading this.. 😅 although I think Kagami probably would have a more balanced personality, I can't help but admit that a part of me wishes that kagami gets to grow too, kind of reminds me of a certain shrink high bad end 👀, only hoping that maybe it isn't? Still I am quite interested to see how things would go according to nyagato and glad to see your commentaries being posted again 😄

MacsquizzyGTS (edited)

Comment edits

2026-09-15 00:00 My main advice is make sure you write out the structure of your quest lines before putting them in game. Have one main quest line with various milestone nodes that you can use as the world state tracker for things in the world. Then make sure your sidequests are entirely optional. They are there to be a little extra worldbuilding and generally just fun though of course they may give useful items or other things to help on the main quest. For example, some sidequests might be avaliable from the start of the game, but others might only become avaliable once you complete mission 3 of the main quest. Likewise there may be several sidequests that are one and done, they have one mission or a short string of missions and that’s it, but others might be affected by whether you’ve completed or gotten to a certain point on other sidequests. The other thing is to think in terms of key locations, key people, and key events. and to not make everything avaliable all at once. For example, maybe there’s a train station that is under construction at the start of the game, but it opens up after doing Mission 3 of the Main Quest which opens up a new area that you’ll be going to in other parts of the Main Quest but also has its own fun things to do outside of that. Or it could be a store, or whatever. Repeatable quests or minigames can also be fun, but all of this is of course a massive amount of work so don’t destroy yourself trying to do everything. I’m not sure if any of that helps. As for story, I think it would be neat if maybe there’s even smaller humans than the lilliputians that Kagami finds after a point in the game. And maybe even smaller ones than that, and so on, which could add to some of the intrigue of “what is going on? Why are things like this?” But that really depends on what you want to do with the story. I think its be fun for Kagami to have run into the various smaller species for awhile but only learn later that those miniscule dots were even tinier humans than the lilliputians, those small bunches of crystals were cities for ones even tinier than that, and those things she thought were small patches of mold or dirt were really entire continents or worlds of yet tinier ones. That’s my suggestion.
2021-09-26 02:29

NyaGato

Thanks for the great advice, reading your advice made me come up with a few more interesting ideas to implement it, I'm still writing the script for the game while learning a lot of other things, thank you.

NyaGato

Goddess Training 2 is completed but I can make some event for Goddess Darkness in the next game.

Darren van der Valk

Haha that it has been! Finding the time to comment sometimes can be a challenge in of itself. Though I do like to try and find a moment to sit down and tackle it. Glad to see you decided to bite the bullet and take comment in the moment. I'd wager that is the best time to strike. Not sure if I eluded to the type of personality I thought Kagami might have but I can certainly see where you're coming from on that. I'm actually leaning towards a more delinquent, tomboyish appeal. Oh! Nice catch on the Shrink High bad end. I wasn't initially thinking of that when I wrote it but it was probably in the back of my mind~ Nya does listen to feedback quite proactively and I don't see why we couldn't get an "easter egg" of this nature in the final game. I'm just as interested myself as I like Nya's creative style. Also appreciate the encouragement. It's a joy to see your replies as well, a kindred soul if you will.